● Ghosts of War brings into existence quite a realistic WW2 battlefield.
● The damage of guns is extraordinarily low, it takes more than a clip of bullets to kill one person.
● Autofire makes the game no longer a typical FPS anymore, I mean in a negative way.
● Tips: knives are practical and it's a more effective weapon to do some damage.
To be honest, Ghosts of War is not my type. For a multiplayer FPS with deathmatch mode, I know the XDEVS LTD seeks to port Battlefield to a mobile phone and they did make some great jobs like providing good-looking graphics, a variety of game maps, and fluid gameplay, but autofire ruins all the quintessence of FPS that should have.
First, let’s talk about the good sides. It’s not fair to give a game a low rating by ignoring its merits. Ghosts of War: WW2 creates a realistic WW2 battlefield with landing boats, tank wreckage, and all other environmental elements which look pretty good. I guess most people would have a great first impression about that.
But after playing for a while, I find some defects I just can’t stand - the autofire and the unbeatable low damage of guns. Everyone is tenacious like Rambo and it takes more than a clip of bullets to kill, making me wonder if I am playing a fighting game. Precisely because of this, the knife became a useful regular weapon in Ghosts of War. Moreover, the robots lack something we called artificial intelligence, They’re coming at you like zombies.
I think some people would like Ghosts of War for its great graphics, but I'm someone who likes to take down my enemy by just one shot in the head.