• Ronin: The Last Samurai ⎮ @Glen loshi Ronin: The Last Samurai is a masterpiece with flaws. When I first started the game, I thought it was a hardcore genre, but the game is a mid-core genre, but it is a game that shows the characteristics of a simple samurai game in various parts.
Ronin: Last Samurai is a roguelike samurai action game. Players can open a new stage by confronting the boss every 5 levels. In addition, the game coins you get from the game generate resources that are used to upgrade your equipment. Equipment has different rarities and can be upgraded to increase base stats.
Special artwork
This game is visually stunning. The art style reminiscent of traditional Japanese painting and monotonous colors are used to achieve maximum effect. (red, black, white). Character models are unique and varied. Enemies are immediately recognized, allowing players to prioritize specific objectives to ensure success. Each boss brings beautiful, artistic graphics to the design. Also, it is a game that shows the characteristics of each boss quite well.
Combat system
Combat is very reminiscent of Sekiro: Shadows Die Twice. Players face off against enemies by blocking or attacking. Blocking mitigates all damage, but increases the player's stance meter. At full stance, the player staggers and is exposed to enemy attacks for a few seconds.
Perfectly timed blocks block enemy attacks. This mitigates all damage and increases the enemy's stance bar instead. Enemies also have heavy attacks that cannot be intercepted, marked with a red kanji symbol when reeling in. When counterattacking with an attack, the player inflicts heavy damage and heavily fills the enemy's stance meter. This balance of parry, attack and counter makes for amazing gameplay.
As an indie game developer, I am very surprised at the ability to show this quality.
In addition to the simple art style, the game shows excellent story and gameplay enough to be called "minimal sekiro version". If you are a fan of action games, this is a game that I would definitely recommend.
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• Takashi Ninja Warrior ⎮ @ShadowWolf ●Very similar to the Playstation One sword fight game.
●The graphics are mediocre and the control is terrible. The character moves are a bit too stiff and stale.
Takashi Ninja Warrior is a game with remarkable features and obvious shortcomings, and it would be better if the controls worked. In my point of view, I have a positive impression of Takashi Ninja Warrior although I truly understand how bad the game control is.
Someone says the Takashi Ninja Warrior is like Souls, I don't agree with that, not every hardcore game is a Soul? The Takashi Ninja Warrior reminds me of Ninja Gaiden. Most times, it tests the player's responsiveness more than their techniques.
The game's defects are unbearable once in a while. I am 100% sure I already hacked the enemy with my sword but the damage just did not occur. Same as you dodging, you would be knocked down occasionally even if you obviously keep the distance from your enemy. Once, I can even use skills when I'm already dead, yeah, I was laying on the ground and I could use special skills to do some damage to my enemy.
Tip: if you don’t know how to restore health. Interactive with the shrine, and the button is here.
In general, it is a game with great potential, rich content and great maps, but the bugs and bad control have greatly lowered the game experience. So, Need more polish. I guess there won't be any update in the future.
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I will play as a demon slayer and save people. Destiny guides me to stop the spread of corruption in the demon world and to cut down the evil monsters. The katana is my strongest weapon, and I fuse the demon's soul with the katana. It's time to take action.
Fantastic story full of encounters and passions really touched me. The Japanese style scene design matches the game well. The weapon is cool, it's a Japanese katana. The katana has the ultimate power of the devil. Extremely simple controls allowed me to kill demons quickly and easily. But what was really difficult was the timing of blocking the enemy's attack, and I struggled to master the technique. Btw, the unique ink art style is so enjoyable for me!
Action games should be more inclined to the player's own operational skills. Automatic combat would largely reduce my gaming experience. And sometimes the counter mechanism is difficult.
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It’s a pain to play Ninja Arashi 2. But guess what, I actually enjoy such pain.
The game is easy to pick up and play, but challenging at the same time. Sometimes, you have to die once or twice to progress, because the traps are everywhere. Below are the reasons why I love this game.
Unique shadow silhouette art style
The art style, as well as the sound design, suits the ninja-themed game.Be careful because your enemies are hidden in the shadow.
A simple skill tree
Well, it’s not even a ‘tree’; a ‘line’ is probably more appropriate. I love such simplicity because I don’t have to decide which skill to advance.
Easy to earn gold
It’s relevantly easy to collect gold for upgrades in the game. Even if you die in one level, you still keep the gold you earned from that level.
High replayability
To complete each level with 3-star. To collect Artifacts (the power items to boost Arashi’s ability), which are hidden in tricky locations in the game.
The game has ads. You can pay $1.99 to remove them or just turn on airplane mode.
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سلام
2022-05-13
سلام 😐😂😂
2022-07-01
달콤한
2022-04-13
صلام
2022-05-11
ببجي الصينيه
2022-04-16