In the car, at home, or even during breaks, one-tap games are accessible and playable anywhere. This casual genre only became popular in the last few years, but it has blown up quickly. Still, it’s hard to find satisfying one-tap games that don’t get boring after playing for a few days. Dungeon of Gods takes a riff off the genre with RPG influences and stands out with its visually stunning game design, all of which kept me playing endlessly.
Image Credited to Dungeon of Gods | Super Planet
Dungeon of Gods is an entertaining, fast-paced mobile game that mixes both one-tap and infinite RPG gameplay. It has a mini-sandbox system wherein players can mix and match their items, and even gacha roll in the shop for more. The game’s smooth attacking animations and geometric art style make Dungeon of Gods refreshing compared to lesser similar efforts in the genre. It’s genuinely one of those games that I’m totally happy to play for hours on end.
The gameplay in Dungeon of Gods follows a pretty straightforward loop: You enter dungeons, make it through all the floors, defeat the boss, and then repeat. The game progresses through a chapter-based dungeon map. There are twenty-one chapters in total, with enemies reaching level 3,800+ at the highest end. Initially the entire dungeon system was a little daunting, but I discovered that the game flows seamlessly from chapter to chapter in a way that made sticking with it much easier. Each chapter also contains different enemies that require unique approaches to overcome.
Image Credited to Dungeon of Gods | Super Planet
After each conquered floor, a reward tab opens, revealing either statistical upgrades, conditional skills, or consumable potions based on the type of floor. Players can only pick one out of three choices in the tab. After choosing a dungeon upgrade, multiple doors pop up, allowing players to decide which type of reward they’d like to acquire next. These enhancements only last throughout the dungeon unless otherwise specified, but they open up unique combos that ended up helping me a lot in tough boss fights. I came to see these rewards as short boosts to help defeat the next round of monsters rather than permanent upgrades.
Image Credited to Dungeon of Gods | Super Planet
Each successful run rewards gold and experience points. Sometimes quests, activity missions, or progression achievements provide similar rewards. Gold is used to upgrade items, while gems, and tickets are needed to open chests to acquire items. Thanks to the auto-running feature unlocked after completing a chapter, farming resources wasn’t too time-consuming for me. Additionally, the amount of materials available throughout the repeatable chapters refreshed every six hours, providing gold whenever needed.
When I found it impossible, I was able to get through chapters by customizing, leveling, and “transcending” items to provide more damage, HP, and defense. items can be customized, leveled, and “transcended" to provide more damage, HP, and defense. Currently, there are only twelve items, with two for each rarity, and these are mainly obtained from chests and tower challenges. While there may not be a ton of variety, each item upgrade boosted my stats exponentially. Unlike some games where you get loot non-stop, I really felt the advantage gained from each new piece of gear in Dungeon of Gods, as they gave me an undeniable edge against difficult enemies.
Image Credited to Dungeon of Gods | Super Planet
Tower challenges are sort of another form of dungeon, although one that is more linear. There are four challenges that all present a streamlined version of Dungeon of Gods’s gameplay with higher difficulty and massive rewards. The Dark Tower challenges players to kill thirty enemies within a time limit, while the Material Dungeon tests them to see if they can stay undamaged during the run. The Item and Rune Dungeons, meanwhile, provide resources for upgrading equipment. These challenges helped me gain materials quickly, but I often hit a roadblock at upper levels where I just wasn't strong enough to proceed. This often ended in me farming other chapters until I was able to beat the next floor in the tower.
Dungeon of Gods can feel a little grindy at times, but it smooths things out by letting players transition quickly between chapters. It features many of the small annoyances that are common to casual games these days, such as giving players the option to watch ads for increased rewards. At least the ads are always by choice!
It also sounds like Dungeon of Gods has had a rough launch, with many players reporting connection issues. Thankfully, my time with the game has been nice and easy, with no dropped connections. Some occasional lag and server outages, sure, but nothing unexpected from a new game in its first week.
It can be difficult to write about games like this that are relatively straightforward and working as expected, but I have to admit that I was pulled in by Dungeon of Gods's charm, and I’m excited to see how it progresses in the months to come. If this game is still being developed now and it’s already feeling this polished, I can’t imagine how great it could be in the future. I’m hoping to see more modes, items, or customizable features to spice things up, but it’s in a pretty stable spot with what it has now, and I’d gladly recommend it to anyone who likes casual gaming.
GAME RATING: 4 STARS OUT OF 5