In the barren world, the goddess of the underworld who was once exiled abandoned her original body in order to complete the transformation of her image and the improvement of her strength, and obtained her current appearance in some way. She is a newborn with a new destiny, and the direction of the story depends entirely on her every choice.
As the story unfolds, she will encounter various challenges and choices. Among these choices, the new fate keyword will breed justice, evil, chaos in each operation of her, thus affecting the plot, ending, and even the change of the main city in the game.
When creating Blade of God II: Orisols, we designed a tree of light in the main city, and also added a stone totem with flashing flames on the ground.
During the game, the scene will experience different changes according to the number of sacrifices and redemptions the player chooses each day. The more the number of sacrifices, the greater the changes in the ground, and the more the number of redemptions, the brighter the tree will grow.