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SNK:All-Star Fight
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SNK:All-Star Fight - Jelo Bulseco's Posts - TapTap

723 View2022-05-19
This game could have been a masterpiece if they have decided that there could be a follow up skill, attack or chained combo if the player or unit gets knocked up/down, back, floated or even stunned. It is a fighting game originally so it would totally make sense. Kind of boring to see them just attacking per turn. The game itself is ok but I guess it wasnt worth going overboard for them.
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Brad
Brad
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Combo system would have been awesome, kinda like that one punch man game

2022-06-07

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The game has definitely some nice concept for class, skill, element etc. The graphic is the main reason i've tried this game. Im a sucker for it. However i just cant seem to enjoy this sort of live turn based combat. I dont see the point they made you believe you are controlling your heroes. But the fact is you just spam every button skill ultimate when available. Sincerely dislike the auto and x2 feature
Jackie Khoo1K2023-04-16
This game is still perfect in terms of skill design, but the impact is not good, but the special effects of skills can make people's eyes shine, plus the sound effects of weapons colliding together, it is absolutely amazing.
yet5912022-07-07
Good gameplay but still bad at dodge movements. Dodge not cancel every attack so characters should finish attack process until can dodge from enemy attack. It so annoying that we can't cancel and dodge, and just attack and stay to attacked by enemy
Hayn Prophid22024-04-17
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