Hello Party players!
Flash Party is scheduled to be under maintenance from May 23 08:00-10:00 AM (UTC+8).
Here are the details:
[New Content]
[A grim god wielding a huge scythe: Thanatos]
Look! A god has come to the human world. It’s Thanatos, the God of Trial, who came to the Metropolis following the tracks of stars! As Heracles’ guardian, Thanatos has come all the way from Olympus to the Metropolis to complete his mission, which is to help Heracles pass the final trial. This meticulous god surely will continue to implement his God’s laws at the Party, right?
How to obtain: available via chests or in shops at limited-time discounts.
Exclusive missions and tutorials will be available together with the hero.
Thanatos stickers will also be available: Swift Scythe and Abyss Warp
[New Skin Set: Sports Season]
As the whistle sounds, all players have already come to the arena where they are gathered for the Metropolis Sports Season!
[Respawner: Champion's Podium]
Standing on the Champion's Podium is the best reward for working hard.
[KO Effect: Grand Slam]
Want more medals? Take this one.
[Thanatos skin: Hockey Hurricanes]
A god with a face as grim as death matches perfectly with ice hockey.
[Chilli skin: TKD Black Belt]
Kiai! Take this!
[Sophia skin: Kendo Girl]
Before she gets a head of apple, Sophia still needs to be protected by a helmet.
[Sivi skin: Speeding Racer]
Racing the wind towards freedom, his dream is to be a champion.
All the skins and costumes will be available from May 23rd.
[Kamiki Yuri Skin: Pinks]
Pinks are said to be a symbol of passionate and pure love.
Available from May 28th (limited-time discount)
[Sandy’s Color-changing Skin: Grayish Blue]
Sandy gets a new batch of cloth for himself and Bandy.
Available from June 4th (limited-time discount)
[Sophia’s Color-changing Skin: Blue Rhythm]
Blue sailor suit is always the most classic.
Available from May 11th (limited-time discount)
[Mr.5 skin: Grey Suit]
Though agents must keep a low profile, Mr.5 can’t help but buy himself a customized new suit, of the same style but in grey color.
Available from June 18th (limited-time discount)
[New Mr.5 sticker: Energy Pen]
Note: When hitting an enemy, the smoke generated from the pen energizes the nano suit, causing armor for a short time. When charged, can control the smoke's rising speed.
Unlock at Lv.5
[Exclusive new emojis for certain skins]
When you buy certain skins, they will come along with new emojis, which will be sent via mails if one or more of those skins are already in your possession:
Sivi-Party Tricks;
Sivi-EA Exclusive;
Magician-Cap'n Seahawk;
Cupid-Squirrel Cub;
Kamiki Yuri-Plum on Snow;
Cupid-Dino Cub
[New Feature: Trial Cards]
Try these out, which have arrived at long last.
Trial Cards of skins, respawners and KO effects are now available in events and sticker Trial Cards are available in chests. Trial Cards allow you to try out items yet to be bought. You may also try out hero skins yet to be bought via Trial Cards, which will come in handy.
[New Feature: Weekly Sign in]
Weekly sign in rewards are now available for you to claim, even including skin try-outs!
[Reborn Season Celebration]
You may review your data in this season and obtain various Celebration Novas. Novas will be displayed in a more customized manner in future updates.
[New First Recharge Bonus]
First recharge comes with S-17!
Accumulate recharged of $4.99 grants one of the three following skins: Mikko-Lucky Cat/Tina-Dreadlocks/Sivi-Vibrant Red
If the hero is already in your possession, you will get 3 Aura Chests instead; if you have owned all the three skins, you will get 5 Aura Chests instead. And S-17 will be excluded from the rewards.
For players who have recharged before the update, you will get 1 Lumi Chest as a bonus.
[New Optional Regions Matching Feature]
You will be able to choose your desired regions next to the battle settings before starting a battle. The ones with the best network connectivity are recommended.
[Adjustments]
[System Adjustment]
1. General tutorial-Side dodge tutorial is reinstated in the Recovery Tutorial to help you get to know Recovery;
2. The matching system is optimized with decreased Stars gap between the players;
3. The duration of ice cone freeze in Jotunheim is reduced from 2 seconds to 0.8 second and the intervals increased from 3 seconds to 6 seconds;
4. The main platform in Macalon Paradise is optimized in a way that recovery is made easier in the lower right area;
5. Optimized custom button layout: Sensitivity can now be adjusted for Shield and Grab with more conspicuous trigger zone frames;
[Battle Adjustments]
Terms:
A: Attack
B: Special Attack (Star button)
Neutral Aerial: Attack in the air without a specified direction
Up B: Up Special
Forward Throw/Backward Throw: Throw forwards or backwards
Intangibility: Cannot be attacked or grabbed
Invincibility: Can be attacked but cannot be attacked or take negative effects.
Hitlag: A window of frames where moves and effects are frozen.
Recovery: Cannot be controlled or do any other actions.
[General Adjustments]
• Grab and Jump slightly delayed for all characters upon shield activation.
• Fixed the problem that caused trouble for linking up combos following shield activation for certain characters.
• Fixed the problem that caused trouble for linking up combos after a character lands on the ground following a ledge grab.
• Added new explosion effects for Spike.
[Sophia Adjustments]
"Oops. I was carried away by what was going on the stage..."
Objectives:
• To adjust the previously fast side special and its early detection which gave melee players a hard time.
• In consistence with other characters, the aerial attacks won't change direction.
Adjustments:
• Side special: the attack detection is slightly slowed. Travel distance during the start-up lag is reduced and will not be influenced by the inertia of other moves.
• Aerial back: it won't change the character's facing direction.
Problems fixed:
• Removed the additional landing speed due to move errors when the character gets off the platform.
[Sivi Adjustments]
"This glove part is really ferocious!"
Objectives:
•To make it easier to use certain specials which have not been so widely used.
•Certain aerial attacks have fallen short of the design expectations.
Adjustments:
• Neutral special: send the enemy hitting in the rear right in your front.
• Side special: the damage varies according the circumstances of hits.
• Decrease the chances of the character being pushed in air.
• The inertia of other moves won't be taken into account on ground.
• Up aerial: the attack range is slightly augmented.
• Aerial N: the damage is slightly increased and the situation will be to your advantage upon hits.
Problems fixed:
• Removed the additional landing speed due to move errors when the character gets off the platform.
• Fixed the problem that enabled preemptive up special or jump following side special.
[Magician Adjustments]
“So this is the charm of magic. I hope you can understand.”
Objectives:
• Multiple projectile combinations have been overwhelmingly powerful with a great chance to create a death zone where there are too many attacks for an opponent to handle.
• The character could just overpower the opponent with powerful projectiles, all the while retaining an inappropriately high mobility.
Adjustments:
• Side special card: Horizontal and vertical cards will not be allowed to coexist simultaneously and the knock-out capability of derived cards will be greatly reduced.
• Ending lag will be greatly increased both in air and on ground.
• Down special Cruise Hat: The hit range of hats will be increased, making them easier to be hit.
• Down special sticker hat:
• Ending lag will be greatly increased both in air and on ground.
• There won't be hang time for repetitive use in air
• Hit detection will be slightly increased for rising and hovering hats
• Falling explosive hats will have a moderately smaller attack range with a reduced chance of knock-out.
• Up special: with a greatly reduced ability of knock-out upon landing.
• Neutral special statue: Reduced damage and knock-out growth for both gold and silver statues.
• Dash start and turning dash: moderately reduced speed.
[Mikko Adjustments]
"(Upbeat as always) Mikko mikko~"
Objectives:
• To adjust the previously fast side special and its big detection range which gave melee players a hard time.
• To increase the chance of knock-out for prematurely charged neutral special as a new way out for a difficult situation.
Adjustments:
• Prematurely charged neutral special: the knock-out angle and power are slightly increased.
• Side special: hit range in rolls is decreased with moderately shorter duration. • The range of subsequent detonation is decreased with reduced power.
• Aerial back: it won't change the character's facing direction.
Problems fixed:
• Removed the additional landing speed due to move errors when the character gets off the platform.
• Down special: fixed the problem where the window of direction change was longer than expected.
• Falling move after being hit: fixed the problem that caused the direction to change.
[Cupid Adjustments]
"Whatever, as long as I get to listen to my music"
Objectives:
• Charge-up arrow can be abused for unfair advantages, resulting in an invariable tactic choice.
• Simple consecutive ground up attack may also keep the opponent at bay.
Adjustments:
• Neutral special: damage of fully charged hits is greatly reduced.
• Ground up attack: eliminated the detection of melee attacks and ending lag is slightly increased.
[Tina Adjustments]
"Yes... More trainings are needed"
Objectives:
• Coupled with the character's great mobility, the coverage of the three neutral special hits is beyond the design expectation.
Adjustments:
• The first two hits of neutral attack: eliminated the possibility to move ahead with joystick held down.
• The third hit of neutral attack: removed the displacement of the move.
[Macalon Adjustments]
"(Breathing fire) As long as there is enough food"
Objectives:
• The heretofore invariable tactics are to be changed in an attempt to give more possibilities to Macalon.
Adjustments:
• Grab: the range is reduced.
• Ground sticker side special (BBQ Skewer): Start-up lag is moderately increased with extended duration of the fire ball over which time it cannot be cast again.
[S-17 Adjustments]
"Give me your blessings for victory"
Objectives:
• There is a visual problem when the flying axe disappeared upon landing.
To increase the technicality of the aerial A combo.
Adjustments:
• Neutral special flying axe: the axe body will only disappear when it lands on the ground properly.
• Aerial N: preemptive jumps are disabled upon hits.
[Sandy Adjustments]
"Hey hey. It is more powerful now. Fancy a hit?"
Objectives:
• To stabilize the counterattack following the block of the down special.
• To enable combo for ground down attack on shields.
Adjustments:
• Down special: increased the forward reach of the first counterattack and slightly extended the duration of invincibility.
• Ground down attack: the serial actions of the ground down attack will be executed in their entirety with a long press or quick inputs when a blocking opponent is hit.
[Mr.5 Adjustments]
"I beg to differ with that theorem of yours"
Objectives:
• Aerial down special's pen does exceedingly high damage and the fact that ground explosions do not impact the character himself is no quite so logical.
• To homogenize the rhythm of counterattacks behind shield.
Adjustments:
• Aerial down special pen: damage is calculated only once upon a hit and the explosion upon the pen landing affects the character himself with reduced damage and no impact on the continuity of moves.
• Aerial down: the pause upon hitting a target is slightly increased.
• The start-up lag of the next special is slightly increased after the shield is put down.
[Kamiki Yuri Adjustments]
"Forget about those. Come and play!"
Objectives:
• To ameliorate the under-performing push effect of the aerial side special.
• To make it easier for the side special to integrate into a combo.
• The detection of aerial down Spike is not so good as expected.
Adjustments:
• Side special: reduced the up and down push detection of aerial side special. • • Increased stability of the second and third hits in combo upon hit.
• Aerial down: adjusted the range of meteorite, making hits more reliable.
[Tong Adjustments]
"This is more like it"
Objective:
• To align the detection of aerial down meteorite with the visual presentation.
Adjustments:
• Aerial down: slightly increased the detection range of meteorite and brought forward the special effects to align the visual presentation with the logic.
Problems fixed:
• Fixed the problem that prevented drop down from adjusting transverse momentum.
• Made it easier for the backward throw to integrate into combos.
[Seaya Adjustments]
"The show is still on. Don't miss it!"
Objectives:
• To increase the stability of the up special combo.
• To fix regular problems.
• To rein in the unduly possibilities of the down special sticker.
Adjustments:
• Up special: increased stability of combo.
• Down special sticker: slightly reduced the duration of fountain in normal circumstances and when the energy is full.
Problems fixed:
• It was impossible to ledge grab without jump-up in air.
• Falling after being hit might change the direction.
• The window of moves were wrong following short hops.
[Bug Fixed]
Fixed some known bug:
1. The "New" label survived when limited-time mode was put on-line;
2. Names and red dots were displayed incompletely in the event page;
3. The Underdog label missed from Record;
Finally, please download the new game client in the App Store or TapTap after the maintenance is complete. After the update, you will receive a gift of 2 Star Chests (valid for 30 days). Please check your email for the gift.
For players who have recharged before the update, you will get 1 Lumi Chest as a bonus and will be given the same rewards accordingly.
2022-05-20
Are you gay people on fortnight
2022-07-05
I WANT SUPER MARIO IN FLASH PARTY!
2022-06-13
They hit magician hard gawdahm.
2022-05-19
lol
2022-05-19