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The skill tree system of Diablo 2: Resurrected

The skill tree system of Diablo 2: Resurrected

1K View2022-06-07
Diablo 2: Resurrected returns to the resurrected version, which can attract purists and young people eager to challenge: the plastic has been completely modified, everything has been re modeled, and now it is very suitable for the retina. Although the story is a little old, the atmosphere of the game is still as crazy as ever. The same is true of game playing. It has hardly changed a bit: it is still equally nervous, addictive and attractive, but at the cost of sometimes outdated ergonomics. Nevertheless, we have not avoided the pleasure of replaying this legend under the conditions more in line with the work done in 2021.
Now let's talk about Diablo 2: Resurrected's skill tree system, which you can use to build some really strange characters.
The choice of skills and abilities is not lacking. Part of the fun of Diablo 2: Resurrected is that it has a skill tree system that you can use to build some really strange characters. It is flexible enough that you can make remote builds for melee characters, such as crossbow paladins that shoot explosive bolts. What about a barbarian who focuses on war cry skills, who runs around until everything dies? How about a magician who enchants weapons instead of attacking enemies with nuclear weapons from a distance? Personally, I've been trying to make a necromancer tank - maybe I'll get it eventually.
If you are willing to give up the Diablo 2: Resurrected wisdom accumulated in 20 years and seize the opportunity. In many ways, the game has been "solved" because over the years, the best construction and precise equipment have been completely eliminated. In other words, there are right and wrong decisions, but you won't know this unless you check or spend a lot of time on D2R Items.
You are welcome to play the game as you did in 2000, rather than looking for the best build, especially when playing in normal mode. If you are focused enough, you can use almost anything to clear campaigns, but once you are in hard core or hell difficulty, melee characters rely heavily on getting good items and moving forward at any speed rather than snail speed.
However, although I usually encourage you to try it blindly, I won't be in this case, because some designs of Diablo 2: Resurrected fall into the category of "bad aging". For example, new players have a large number of skill traps, which means that some skills you may want to choose cannot be well extended in early games, or straightforward broken things are preserved in the name of maintaining the flavor of Diablo 2: Resurrected.
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