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Dev Diaries — Why Do We Develop Project RushB

Dev Diaries — Why Do We Develop Project RushB

41K View2022-06-28
Almost 2 years ago, the idea to create Project RushB came to our mind, and after half a year of discussion, argument, and research, the decision was made to initiate Project RushB. Today we are going to talk about why takes that much effort to develop Project RushB
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The First Thing The First, What is Project RushB?
Keywords: competitiveness, hero, bomb-defuse, gunfight, strategy.
Project RushB is a competitive hero-based tactical shooter mobile game. Its core mode, bomb-defuse, requires players to attack/defend an area through gunfights, strategies, and teamwork. During the process, there are also tactical abilities for every hero to help your strategies be better executed.
The core gameplay requires your gun-play to be sharp, and your abilities-play to be smart in order to win. There will also be casual modes for fun in the future, which makes no anxiety about victory or defeat, just create memorable funny moments with your friends.
Why Should We Develop a Game Like This?
Keywords: competitiveness, a depth of gameplay, true skills
Tactical shooter games with root mechanics of bomb-defuse provide almost everything that a shooter fan is obsessed with, shooting, planning, team-working, etc. Previously it is available for PC gameplay, now we want to bring this unique experience to mobile devices.
A little bit of competitiveness
It is more than a shooter game to fulfilling players’ needs to shoot around, we want competitiveness to be one of our attributes. Practice, strategies, and teamwork are what we think worth players spending time on it and bring constant excitement. Kill-to-win, in our opinion, gets boring soon.
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Easy to learn, hard to master
One of our important game philosophies is the depth of gameplay study and mastering, as the classic statement “easy to learn — hard to master”. That means there is room for you to explore, learn and master your skills. That’s what we think is special for PRB.
Advanced movement operations, map level design tricks, and other minor mechanics that we have added for you to explore. We’d love to see each player learn different skills and earn their own ways to win.
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True skills call the shots
What determines the victory would be the players themselves and their true skills, rather than auto-shooting, or aiming. You will soon find out that taking gun recoil could be challenging, and “run-and-gun” doesn’t work quite well.
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No more messy shooting. No running away after your tactics failed. Think carefully before you take further steps, and when you do, take the precise shots. It’s not hard to do but do take some time to practice.
But if you perform well after practice and even take the clutch when 1v4, we believe you can gain much higher achievement than AI does the shooting for you
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Are These Project RushB All about?
It could be boring if that’s what PRB is all about. We added heroes and abilities, as an additional tactical layer of gameplay helping, but not replacing shooting skills. Tactical varieties and different styles of play are what we are expecting from abilities.
We tried this idea based on characters from Battle Prime. Each hero has abilities but no role settings. However, it just makes abilities additional kinds of consumables. After rounds player tests and adjustments. It becomes what it looks like now: 4 tactical roles. Now each role has its unique types of abilities and can take on irreplaceable functions offensively and defensively.
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Each role has its own responsibility to take on the whole team. Whether you want to be a fragger willing to be the first to pave ways for your teammates, or a scout to find out where enemies hide, it allows you to choose a role that fits your preferences
However, always remember that victory relies heavily on the fact that each role has properly taken its own part in the game. Teamwork matters.
Competitiveness, depth of gameplay, abilities-play, even if they can be all realized, wouldn’t that make the game more hardcore and less accessible for players?
Competitiveness + The depth of gameplay ≠ Difficulties
Keywords: simple rules, easy operation, three abilities
It is true that you might take some time to get used to the challenging gun recoil and develop your map tactics, but that’s also the beautiful part of it.
To do so you don’t need extra operations on a little tiny screen. The game rules are simple to learn. We also take extra effort to make abilities easy to release. We even decrease the number of abilities down to three so that you can operate easier on a phone.
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As for the depth of play, it could be interesting if you can explore something to help you win. The mechanics that you can find are also easy to be realized. But if it’s not your type, the experience will not be affected at all.
Well, we do not want to leave an impression that hardcore represents everything. Multi-modes with different experience is what we are developing now. No matter what you want to be a superstar or just want to create some memorable moments. We can provide them all, in the future.
Fight with better quality
The previous theory for mobile gaming could be: You play a mobile game because a PC/console is not available. You play mobile for time-killing and do not expect breathtaking graphics or exciting gameplay.
But what if there is a game that can give you what you want, impressive graphics, an opportunity to show your smartness, which is not only exclusive for PC/Console but can be accessed on mobile. That’s what we are trying to do. But if you feel somehow it does not, that’s part we need to improve
We also rely on the self-build engine to try to realize amazing graphics performance for realistic military-style on a mobile device. This is an in-game scene we are building based on Battle Prime, but it does not represent the final quality.
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Quicker fight, fight with friends, fight anywhere
Keywords: 15 minutes, 7 rounds to win, play anywhere
We also make the game quick, 7 rounds to win, and 15 minutes is what one game takes. Have a match anytime, and anywhere you want. You do not have to get everything ready before playing. After lunch, before sleep. You play at any time anywhere.
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High-end or low-end, it doesn’t matter
Keywords: graphics for high-end, support for low-end
80% of mobile devices in most regions are supported by Project RushB. Thus no worries for you and your friends, just play freely. Everyone should have the opportunity to play PRB and device issues should not be the barrier. Our technical team is working on the compatibility and in the future, more devices will be supported, and fewer bugs to be appearing.
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In the end
While we’ve shared our expectations for Project RushB. Something we’ve already done something is waiting to be improved. We sincerely hope you guys can give us feedback during Closed Beta, and tell us what we are doing great and what is not. Let’s make the game we are looking forward to!
Any thoughts or suggestions about our development stories? Welcome to join our Discord for discussion !https://discord.gg/projectrushb
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Comments
neto
neto
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6

que dia vai ser lançado ?

2022-07-04

Press Fire Games Limited
Press Fire Games Limited Author
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7

por enquanto, não temos uma data específica. por favor continue nos acompanhando, vamos anunciar o mais rápido possível.

2022-07-04

Open TapTap to view 1 more reply
Nominal
Nominal
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5

they need to keep working on Battle Prime

2022-07-30

WhatUk Gaming
WhatUk Gaming
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4

literally so excited.

2022-07-27

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