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【Summoners Kingdom】Designer diary2

【Summoners Kingdom】Designer diary2

710 View2022-06-30
Hello, everyone!
In this issue, let's interview our old friend Garfield. Let him tell us the story of the game during its development! (Xiaojian is abbreviated as Q and Garfield is abbreviated as a)
Q: Hey, my old man, you must have been there when the project was approved. Tell us the story that has happened since the project was founded and now it has entered the testing stage!
A: Who do you mean, old man? You are old! But when you suddenly ask, let me think about it. It was a wet plum rain season. It was raining outside
Q: (clenching his fist) get to the point! Garfield, this is the interview time!
A: Cough, in the last issue, Mr Gold mentioned the art style during the project approval. At that time, the leaders of various departments in the conference room raised their hands to vote. At that time, everyone had various needs and suggestions, such as the quadratic style, cyberpunk style, ink style, etc. we finally decided to make a style with the highest acceptance by players. In the next internal test, you can see it first, Of course, this does not represent the final version.
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Q: Are there any difficulties in modeling and drawing with this style?
A: Difficult? That's much older! It is painful to design the first draft of heroes, because there will be differences between the works fed back by the art and our ideas. At this time, the best way is to hold a meeting to discuss and vote by raising hands. Whether to agree to continue to follow the unified style, complete the works of other characters, or to overturn all the works and redo them. I think we are still very harsh in art, Our art team also made a lot of efforts during this period (I became bald and became stronger QAQ)
Q: Besides art, can you tell us something else?
A: Of course, in terms of character design, in order to enrich the character setting and fuller depiction, so that players can leave an impression on each hero, we also have special writers to write binding relationships, background stories, logo quotes and mantras for heroes. At the same time, we plan to gradually improve the exclusive dubbing of each hero. Each hero has its own height, weight, ethnic positioning, exclusive elements, etc.
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Q: Can you tell us about the design of function play?
A: As we all know, our game is a kind of game that integrates urban construction and operation + card placement. When we decided to play this game at the beginning, we were quite excited because it was full of challenges. At present, this type of game is rare in the market. Urban construction not only needs to build and produce, but also uses these resources to improve their combat power. In short, these two games complement each other. Players who like to push pictures and develop cards in PvE PVP and other modes play very well. Casual players like to operate. Social players can also find their own fun in the urban construction play method. There is also a kind of all-in-one, which is an adult's choice. Ha ha, meet the needs of different players in our games, and you can find what you want to play.
Q: Wow, what Garfield said, I can't help but want to experience 【Summoners Kingdom】 first!
A: You can experience it now. You are a staff member. Hey!!
A: From now on, players can click the appointment button in the game center or the forum details page. As soon as the game is launched, they can experience it immediately. At the same time, before the launch, we will have relevant appointment preheating activities every week, and players will have the opportunity to win rich rewards if they participate in the activities.
Well, this is the end of the planning face-to-face interview. At the same time next week, let's see each other!
Xiao Jian: Garfield, let me play 【Summoners Kingdom】 quickly!
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Hey! Does this art style catch your eye? 🌟
One of our players recently shared that playing our game feels like experiencing a beautifully crafted comic book. That's cute! Our game features hand-drawn graphics, with each frame brimming with artistic detail and unique charm. From intricate backgrounds to exquisite character designs, we strive to offer a visually stunning experience. If you love this style, give it a try! 🎮✨
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Face the planner
Hello, I'm Garfield, an otaku who indulged in simulating urban construction and God of war during college. I've always wanted to say that after working for several years, I may have the opportunity to make a game that is different from the traditional cognition. In the game, we can establish our own alliance city-state, design various Nordic gods in my cognition and write stories that once only happened in my mind, and then there is this game.
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