Hello Party Stars! Flash Party is scheduled to be under maintenance from July 22 08:00-11:00 AM (UTC+8).
Here are the details:
[New Content]
Flash Party x TapTap Crossover Event is about to start!
The Mystique T behind the Metropolitan Blackout turned out to be —— Tarara and her robot chaperon Pururu!
This super player from Tap Planet didn’t realize the voltage difference between the two worlds when she tried to charge Pururu and caused a big confusion. The power outage came to a perfect ending when Star Detective Team solved the case, so Tarara could finally make her debut on the Party Stage!
Tarara has an unique powerful attack mechanism; every successfully performed special it can charge up a gauge. Upon gauge fully charged, Tarara will summon a giant Pururu to fight along, dealing a devasting joint attack! These two best partners will definitely display their unbreakable bond and coordination on the stage.
After obtaining Tarara, don't forget the Heroes Mission and Sticker Mission!
[New Skin Set: Midsummer Party]
Summer is the time for playing at the beach! In the hottest season, what Party Players needed most... The sun! The beach! And icy-cold watermelons! Although Tarara is fresh off the boat, she is ready to head out onto the Metropolitan beaches to enjoy a blissful holiday with her friends.
[Tarara Skin: Summer Combat]
What are friends for? To enjoy the holiday together! Picking out her swimming suit for the beach, Tarara didn’t forget to dress Pururu in a new outfit. Hmm... it doesn’t look like a simple coating, right?
[Kamiki Yuri Skin: Summer Soda]
Changed into a cute swimming suit, and bringing along her demon blade for watermelon cutting, Yuri’s first Metropolitan summer is just about to start!
[Macalon Skin: Pool Monster]
This lovely monster in the pool will surely motivate you to learn to swim at once. “Rarrrr!” Hurry up and SWIM!
[Event: Summer Drink Party Starts]
Complete your daily Mission for Event Points, and claim your exclusive Avatar and Emoji! Let’s check it out on the Event page.
[Network Optimization]
Optimizing Network Settings. Enabling the “Network Optimization” option under Other Settings is recommended for players with an unstable network.
[Adjustments]
[System Adjustments]
1. Title parameters for Regional Ranking adjusted.
2. Total Stars and Rank Leaderboards now showcase the Top 100 Players.
3. Heroes Leaderboards now showcase the Top 100 Players.
4. Online friends are now displayed preferentially in the Create a Group interface.
5. Videos can now be shared via the Share feature.
6. When a match is found, Pinnacle Relay has a new notifying sound effect.
7. Season Celebration is On.
[Battle Adjustments]
A: Attack
B: Special (Star Button)
Aerial N: Non-directional attack in mid-air
Up B: Up Special
Forward Throw/Backward Throw: Throw forwards or backwards
Intangibility: Cannot be attacked or grabbed
Invincibility: Can be attacked but cannot be attacked or take negative effects.
Hitlag: A window of frames where moves and effects are frozen.
Recovery: Cannot be controlled or do any other actions.
[General Adjustments]
1. Pre-warning effects added for various moves
2. Optimizing Trade action effects
3. [Neutral Special] Integrating directional change actions
4. Directional change and move change duration window are now consistent
5. To prevent input error, joystick movement range for directional change increased slightly overall
6. “Dash Activation” and “Turn Around & Dash Activation” of all characters are now standardized
7. All characters in “Dash Activation” can now unleash Dash Attack
8. To prevent miscast, the initial timing of Dash Attacks during “Dash Activation” and “Turn Around & Dash Activation” are now consistent
[Sivi Adjustments]
“Stay passionate, even in the heat of summer!”
Problems fixed:
1. [Getup Attack]: The timing error when [Getup Attack] transitions into standby action is now fixed.
[Mikko Adjustments]
“Mikko... Mikko!” (Concentration)
Objectives:
1. Optimized Neutral Special controls and visual effects of fully charged.
Adjustments:
2. [Neutral Special]:
a. New action added for not fully charged. Notifying sound and lighting effects will no longer be played during this state.
b. Optimizing the transitional actions from Start Charging to Charged Attack
c. When not fully charged, [Neutral Special]’s on-ground displacement is now standardized.
[Magician Adjustments]
“It’s show time, Kids!”
Objectives:
1. The attribution error when the statue appears is now fixed.
Problems fixed:
2. Statue: If attacked or repelled as it appears, it will now be attributed to the correct character.
[Heracles Adjustments]
“Huh? The Metropolis has a power down? ”
Objectives:
1. Optimizing several action effects.
2. Ending lags of aerial attacks are now increased, resulting in less frequent mid-air moves.
Adjustments:
1. [Aerial Attack]: Slightly increasing the attack ending lag.
2. [Aerial Froward Attack]: Slightly increasing the attack ending lag.
3. [Aerial Up Attack]: Slightly increasing the attack ending lag.
[Cupid Adjustments]
“Adjust the angle to bounce better.”
Objectives:
1. Adjustments were made on [Side Special] to improve its blurry orientation and risk/benefit imbalance.
Adjustments:
1. [Side Special]: Decreasing the bounce distance on hit and redesigning the knock-out physics at the end of movement projectile. It has a certain amount of knock-out now.
[Alice Adjustments]
“Blow, Blow~ Blow a Bubble~”
Objectives:
1. Redesigning [Neutral Special], Alice’s interaction with other characters is now adjusted.
2. The higher than expected [Aerial Froward Attack] knock-out power is now adjusted.
Adjustments:
1. [Neutral Special]: Continue to release tiny bubbles in close range; the bubble will not drift away now.
2. [Aerial Froward Attack]: The hit detection duration window is now shortened, and the knock-out power at the end of the movement is slightly reduced.
Problems fixed:
3. [Grab & Throw]: In the giant form after eating a cake, the Grab & Throw after Turn Around & Dash timing was a little bit slow. This problem is now fixed.
[Macalon Adjustments]
“Burp~”
Objectives:
1. Optimizing several action effects.
2. Ending lags of aerial attacks are now increased, resulting in less frequent mid-air moves.
Adjustments:
1. [Aerial Attack]: Slightly increasing the attack ending lag.
2. [Aerial Froward Attack]: Slightly increasing the attack ending lag.
3. [Aerial Down Attack]: Slightly increasing the attack ending lag.
[S-17 Adjustments]
“New mechanical parts, I’ll adjust to them”
Objectives:
1. [Neutral Special] Projectile mechanism and visual is now adjusted to be more consistent.
2. The risk/benefit of [Aerial Attack] is now rebalanced. The Landing Cancel window slightly increased.
3, The long detection duration of [Side Special] gave opponents too many disadvantages. The window is slightly decreased.
Adjustments:
1. [Neutral Special]: Projectile Hit Detection slightly decreased, now consistent with the projectile’s size.
2. [Aerial Attack]: The Landing Cancel window is now slightly postponed during a move.
3. [Side Special]: The hit detection window will be drastically reduced if the attack does not land.
[Sandy Adjustments]
“The recent events refreshed my understanding of the Martial Arts.”
Objectives:
1. Optimizing several action effects.
Adjustments:
2. [Down Special]: To assure steady hits, the hit detection of the second counteraction is moved forward slightly.
Problems fixed:
1. [Knocked-Down] Movements: The moved by wind issue is now fixed.
2. [Knock-Out] Movements: Ledge Grab can now be performed.
[Mr.5 Adjustments]
“The Voltage... is a little bit unstable! ”
Objectives:
1. [Aerial Attack] Combo was overly reliable. The issue is now slightly adjusted.
Adjustments:
2. [Aerial Attack]: At the end of the Move, the opponent will be slightly knock-out in a fanned-out pattern.
[Kamiki Yuri Adjustments]
“I’m on a new trial! ”
Objectives:
1. Adjusting the accessibility of [Side B Sticker].
Adjustments:
1. [Side Special Sticker]:
a. Slightly increasing overall knock-out, slightly decreasing ending lag
b. Within the duration, slightly increasing hit range and dealing multiple hits. Reduced damage to shields.
[Seaya Adjustments]
“How about a live tour at the beach?”
Objectives:
1. We are optimizing the action effects of [Down Special Sticker].
Adjustments:
2. [Down Special Sticker]: A new fountain can be released when the fountain disappears.
[Derek Adjustments]
“Another case solved. I’m getting better and better! ”
Objectives:
1. [Up Special] Ledge Grab clipping issue optimized.
2. [Ground Down Attack] detection optimized, more consistent with the visual effect.
3. [Aerial Attack] knock-out effect optimized.
4. [Bullets] more applications added for regular bullets
Adjustments:
1. [Up Special]: The ledge grabbing window now appears earlier during the upward momentum. Resets [Up Special] usage counts on hit.
2. [Ground Down Attack]: Slightly adjusting the hit range forward. Now correspond more closely to the feet.
3. [Aerial Attack]: Specifying the directions of both kick knock-outs, which no longer correlate with the target’s position.
4. [Aerial Down Attack]: Reducing the horizontal pushing range makes it easier to hit a ground target. Slightly decreasing Spike’s knock-out power.
Problems fixed.
5. [Dash Activation]: Difficulty in releasing Grab Move is now fixed.
6. [Turn Around & Dash Activation]: Difficulty in releasing Grab Move is now fixed.
7. [Bullets]: Increase the damage of regular bullets. Decrease the damage of power shot (enchanged bullet) but add more knockout power to it.
[Bug Fixed]
Fixed some known bugs:
1. Derek can evade specific attacks with his Grabs.
2. In Joystick mode, pulling back the left joystick when Sophia is in mid-air, Aerial Forward A cannot be cast with the right joystick.
Finally, please update the game or download the latest game version from the App Store or TapTap after the maintenance. After the update, you will receive a gift of 3x Star Chests (valid for 30 days). Please check your email for the gift.
Good
2022-07-25
About time you nerfed mr.5
2022-07-22