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[Flash Party] Update Maintenance Patch Notes - August 23rd

[Flash Party] Update Maintenance Patch Notes - August 23rd

2K View2022-08-19
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Hello Party Stars!
Flash Party is scheduled to be under maintenance from 23rd August from 08:00 AM to 11:00 AM (UTC+8).
Here are the details:
[New Content]
[New Season: Legends]
The wind bears a young man from the distant Emerald Vale. The mysterious oriental power of the four guardians is gradually coming to light.
The bell on the young man's belt chimes with the wind; it's a manifest of the Azure Dragon's power, looking for its new inheritor.
New Season: Legends, unfolds on August 23!
[The gale rider who comes and goes as he pleased: Lan]
In contrast with the freewheeling School of Fire, the followers of Azure Dragon practice preservation and inheritance, generation by generation.
Lan has never forgotten the calamity from centuries back and his promise to protect this land. Lan decided to leave Emerald Vale and look for the Azure Dragon's inheritor after learning this person will appear on the Metropolis battle stage.
As the Wind Elemental Master controls the wind and walks among them, Lan has exceptional hang time and a hastening array that increases movement speed. He is a constant threat in the air. Along with his Wind Array, Lan can move freely on the stage, chasing around the opponents. On the stage, Lan manifests the wind!
Lan will become available in the new Party Pass on August 23, don’t miss out!
[New Feature - Hero Banner]
A customizable Banner feature has been added to the game for you to showcase your Hero Data before the match. Collect fabulous Banner parts through a variety of Events and Missions!
New Party Pass
The new Party Pass is coming on August 23, with our new Hero: Lan, and two Skins from the [Inheritor] Set: [Azure Dragon: Lan] and [Auspicious: Cupid]. We are gradually unveiling the mysterious Oriental Lands.
New Skin Set: Inheritor
A message arrived in the wind this summer: It’s a story from the Far East, about protection and legends...
Inheritor Skin Set: Lan - Azure Dragon
After inheriting Azure Dragon’s power of guardianship, Lan became the new Wind Elemental Master of Emerald Vale.
Lan’s New Skin: Azure Dragon will be released in the New Party Pass on August 23.
[Inheritor Skin Set: Tong - Phoenix]
Tong enjoys giving herself a new look during memorable holidays. She has all the reasons to enjoy a few drinks in the festivity and make herself tipsy.
Tong’s New Skin: Phoenix will be added to the Starlight Wheel. Available in the shop from August 23rd.
[Inheritor Skin Set: Cupid - Auspicious]
In the Orient, this costume represents good luck and happiness. Cupid follows the customs and puts on this new dress full of blessings.
Cupid’s New Skin: Auspicious will be released in the New Party Pass on August 23.
[Inheritor Skin Set: Sandy - Lion Dance]
The knacks of Lion Dance are no less complicated than Kungfu. Sandy practices both and vows to take them to the limit.
Sandy’s New Skin: Lion Dancing will be added to the Starlight Wheel. Available in the shop from September 7th.
[New Recolored Skin: Derek - Desert Blue Lizard]
Derek has put on a set of matching cowboy denims to complement Dyson's spontaneous color change.
Derek’s New Skin: Desert Blue Lizard will be added to the shop on August 29th, with a special discount on the first week.
[New Recolored Skin: Thanatos - Grand Priest]
The Olympus need grand priest to build a bridge between gods and all flesh.
Thanatos’ New Skin: Grand Priest will be added to the shop on September 12th, with a special discount on the first week.
[Arena Gold Rank Skin: Heracles - Gladiator]
Strives for freedom and a future, Heracles marches toward the abyss!
From August 23rd, you will receive Heracles’s New Skin: Gladiator when you reach Gold rank in any arena mode of the new season.
[New Event - Exploring Metropolis Starts]
Complete daily missions to receive Items and exclusive cosmetic rewards.
[Adjustments]
Arena Mode and Rank Adjustments
We have made a few adjustments to encourage new Players to participate in the Arena:
• Mode unlocking sequence adjusted: Arena Mode now unlocks at Star Pass 400-stars, and Party Record Mode unlocks at 800-stars.
• Solo Arena of Bronze, Silver, and Gold Rank becomes 1v1 Mode; Solo Arena for Platinum Rank and up remains in Pinnacle Relay Mode.
• The number of sub-ranks in Bronze, Silver, and Gold Rank is now reduced: There are 3 sub-ranks in Bronze and 4 sub-ranks for Silver and Gold each.
Whole New Map for Soccer Mode
Soccer Match went through a total overhaul. The match will be relocated to the City Park Stadium in the heart of the Metropolis. The new stadium has an up-to-date look, brand new visual effects, and even more terrain-changing mechanisms!
Other Optimization and Adjustments
• Star Pass: Hero Banner related rewards added for 330-stars and 1275-stars. Reward tiers have now expanded to 50,000 stars max.
• More Map selection added in Training Mode.
• We can now view the Leaderboard by region.
• For Map - Sivi's Studio, the blocking volume at the bottom of the Map is now adjusted.
• S5 Party Pass Exclusive Hero - Derek can now be acquired from the Star Chest.
• The issue that some devices experiencing lag while running the game under 90Hz refresh rate is now improved.
• Concept Art for Kamiki Yuri now has optimized facial detail.
• Miscellaneous Interface Optimization.
[Battle Adjustments]
A: Attack
B: Special (Star Button)
Aerial N: Non-directional attack in mid-air
Up B: Up Special
Forward Throw/Backward Throw: Throw forwards or backwards
Intangibility: Cannot be attacked or grabbed
Invincibility: Can be attacked but cannot be attacked or take negative effects.
Hitlag: A window of frames where moves and effects are frozen.
Recovery: Cannot be controlled or do any other actions.
New Mechanics and Effects:
Perfect Block: After releasing the block proactively, a small time window can nullify another attack. On a Perfect Block, proactive moves can be taken immediately to counterattack the opponent.
Vibration on Impact: Screen vibration will be activated when your attack lands on the opponent or KO them off stage. The intensity of the on-hit screen vibration depends on how powerful the knock-out is.
[General Adjustments]
• On the occasion of a Trade, the pausing time, knock-back distance, and delay on proactive moves increased altogether.
• The transition time for the character’s Ground Light Attack to other actions has been duly adjusted. They have reached the minimum requirement.
• The Grab & Throw timing after a character got hit during the block is thoroughly adjusted to make it compatible with the new “Perfect Block” mechanism.
• Trade detection for some characters has been recalibrated.
• Optimize several characters' action effects without affecting their moves' actual performance. The change has been made to: Alice, Mr.5, Seaya, Chilli, S-17, and Kamiki Yuri.
[Sophia Adjustments]
“Summer is the best season to hit the Baseball Stadium! ”
Objectives:
• Rebalancing various Moves, which are overly beneficial and encourage repeated uses, improves the follow-up capacity of other moves to give the characters more action choices.
Adjustments:
• [Ground Light Attack]: Delaying the timing for when the first hit transit into another move.
• [Sticker Neutral Special]: Adjustment made to Trade detection mechanism.
• [Up Special]: Slightly reducing the range for the best hit when the Move activates.
• [Side Special]: When an attack lands on the opponent, a proactive follow-up attack can be allowed much earlier.
[Sivi Adjustments]
“I’ll catch up on you soon! ”
Objectives:
• To reinforce the character’s Dash & Follow Up fighting style.
Adjustments:
• [Ground Light Attack]: Delaying the timing for when the first and second attacks transit into another move.
• [Aerial Attack]: Slightly reducing knock-out power, higher maneuverability of launching your follow-up attacks after landing.
• [Aerial Back Attack]: Giving the best hit a better chance at landing on the opponent.
• [Aerial Up Attack]: Extending the opponent’s recovery time for better follow-up maneuverability.
• [Side Special Sticker]: The horizontal movement’s knock-out power has been toned down to allow better stability when transiting into the second phase of the skill.
• [Ground Charged Attack] Adjustment made to Impact Effect on hit.
Problems fixed:
• Fixing the issue where on-ground Tech becomes unavailable under certain circumstances.
[Mikko Adjustments]
“Gulp Gulp... Yum Yum... Mikko! (Having a fill at the Summer Drink Party)”
Objectives:
• Optimizing the control of “Neutral Special,” making it more applicable.
Adjustments:
• [Neutral Special]: Adjustment made to Trade detection mechanism. It will follow the initial trajectory when activated on the ground or mid-air. While in mid-air, the horizontal displacement distance can be further adjusted with a joystick.
• [Neutral Special (Fully Charged)]: Adjustment made to Trade detection mechanism.
• [Down Special]: Adjustment made to Trade detection mechanism.
• [Down Special Sticker]: Adjustment made to Trade detection mechanism.
[Magician Adjustments]
“Don't even blink your eyes! ”
Objectives:
• Enhancing the Follow-up maneuverability of Projectiles after landing an attack.
Adjustments:
• [Ground Light Attack]: Delaying the timing for when the first and second attacks transit into another move.
• [Neutral Special]: Trade detection adjusted for Gold and Silver statue knock-out.
• [Side Special]: Extending the pause when the bouncing cards hit an opponent every time. When a card bounces on surfaces such as ground or wall, and the ricochet lands on the opponent, the adjustment for knock-out direction has a smaller range.
• [Down Special]: The hit range of the hat is more consistent with the visual.
[Heracles Adjustments]
“We have a growing number of skilled contestants gathering at the Metropolis.”
Objectives:
• Calibrating Moves in coordination with the general adjustments.
Adjustments:
• [Ground Light Attack]: Delaying the timing for when the first and second attacks transit into another move.
• [Dash Attack]: Adjustment made to Trade detection mechanism.
• [Ground Charged Attack] Adjustment made to Trade detection mechanism.
• [Neutral Special]: Adjustment made to Projectile Trade detection mechanism.
• [Side Special]: Adjustment made to Trade detection mechanism.
[Cupid Adjustments]
“The next song has an oriental theme! ”
Objectives:
• Calibrating Moves in coordination with the general adjustments.
Adjustments:
• [Ground Light Attack]: Delaying the timing for when the first and second attacks transit into another move.
• For the arrows toward three directions from a fully charged “Charge Arrow,” adjustment was made to the Trade detection mechanism.
[Alice Adjustments]
“Mr. Rabbit, plz show me your new moves!”
Objectives:
• Making the moves more distinguishable and the character more playable.
• Adjusting the hitting mechanism of “Side Special” and “Side Special Sticker” so it’s not overly beneficial, making it too hard for the opponent to deal with.
Adjustments:
• [Aerial Back Attack]: The move was redesigned and attacks twice in close range now.
• [Side Special]: After pressing the joystick, the derivation moves’ knock-outs are adjusted upward.
• [Side Special Sticker]: After pressing the joystick, the derivation moves’ knock-outs are adjusted upward. Adjusting Grab detection timing makes it harder to grab the opponent at the edge of a wall.
[Tina Adjustments]
“I can't lose to my brother! ”
Objectives:
• To reinforce the character’s Dash & Follow Up fighting style.
Adjustments:
• [Ground Light Attack]: Delaying the timing for when the first and second attacks transit into another move.
• [Neutral Special]: When the range attack lands, opponent’s adjustable knock-out range is reduced.
• [Down Special]: Adjustment made to Trade detection mechanism.
[Macalon Adjustments]
“When will we have a party full of sweets?”
Objectives:
• Adjustment made to shield grab to avoid dull gameplay.
Adjustments:
• [Ground Light Attack]: Delaying the timing for when the first and second attacks transit into another move.
• [Dash Attack]: Adjustment made to Trade detection mechanism.
• [Neutral Special]: Adjustment made to Trade detection mechanism.
• [Side Special]: Adjustment made to Trade detection mechanism.
• [Grab]: Grab detection is delayed for a little, and the detection range in front is slightly reduced.
[S-17 Adjustments]
“The transmission bearing is a little bit overheated!”
Objectives:
• Balancing the risk and return of certain moves.
Adjustments:
• [Ground Light Attack]: The third hit’s detection time window and range are slightly reduced.
• [Ground Up Attack]: Adjustment made to Trade detection mechanism.
• [Ground Down Attack]: Adjustment made to Trade detection mechanism.
• [Ground Charged Attack] Distance for forwarding displacement reduced.
• [Up Special]: Ledge Grab detection height raised. It’s now harder to hit an opponent by the edge during ascension.
• [Side Special]: The number of attacks and overall damage have been toned down for the Multi-stage attack.
• While on the ground, whether the attack lands or not, it will be followed by a blast attack, slightly increasing the move’s recovery time.
• While in mid-air, slightly increasing the recovery time after landing.
Problems fixed:
• Fixing the issue where on-ground Tech becomes unavailable under certain circumstances.
[Chilli Adjustments]
“Alala! ”
Objectives:
• Making specific attacks more reliable, so the moves are equally practical.
Adjustments:
• [Ground Light Attack]: Extending the recovery time induced to the opponent after the first and second hits land, stability of combo has increased.
• [Ground Charged Attack] Damage was reduced for the two attacks, and improvement was made to the second attack’s knock-out effect, while the knock-out strength remains.
• [Aerial Back Attack]: Hit range adjusted, giving best timed hit a higher chance to land.
Problems fixed:
• [Neutral Special]: Fixed the issue where bounced darts had been going to the wrong track.
• [Off Platform]: Fixing the issue where a joystick cannot control the horizontal movement.
• [Grab Move]: Fixing the issue where the character might become invincible during the move.
• [Down Special]: When receiving an attack up buff in Tag Team Match or an enlargement buff in Macalon Paradise, the Rust summoned via Down Special had no damage. This issue has been fixed.
[Sandy Adjustments]
“It’s too hot, Bandy can’t even move...”
Objectives:
• Adjusting was made to Bandy’s ability to overpower the opponent.
Adjustments:
• [Ground Light Attack]: Delaying the timing for when the first, second and seventh attacks transit into another move.
• [Neutral Special]: Reducing the pause when the Bandy hit an opponent with his horizontal rolling attack.
• [Turn Around & Dash Activation]: The activation speed is consistent with the [Forward Dash Activation].
[Mr.5 Adjustments]
“Let me look at the recent Opreps and whether there is any room for improvements.”
Objectives:
• To prevent the problem where an Aerial Attack does Ledge Grab too early.
Adjustments:
• [Ground Charged Attack] Adjustment made to Trade detection mechanism.
• [Aerial Attack]: Delaying the Ledge Grab timing for Aerial moves in all directions. It’s now consistent with the timing where the first action can be taken.
[Kamiki Yuri Adjustments]
“I can feel the power of the wind. It’s getting stronger.”
Objectives:
• Increasing the attack stability of some moves.
Adjustments:
• [Ground Light Attack]: Delaying the timing for when the first hit transit into another move.
• [Aerial Down Attack]: Optimizing performances and better detection stability.
Problems fixed:
• The issue where the character can perform another Air Dodge at the landing instance is now fixed.
[Tong Adjustments]
“The tavern is getting lively! ”
Objectives:
• Calibrating Moves in coordination with the general adjustments.
Adjustments:
• [Ground Light Attack]: Delaying the timing for when the first hit transit into another move.
• [Side Special]: Optimizing hit detection mechanism without affecting the actual performance.
• [Down Special]: Adjustment made to Trade detection mechanism.
[Seaya Adjustments]
“I need to deliver a more stereoscopic performance! ”
Objectives:
• Increasing the attack stability of some moves.
Adjustments:
• [Aerial Down Attack]: Optimizing action performances and better attack stability.
Problems fixed:
• [Down Special Sticker]: Fixing the problem where ranged fountain cannot be released via specific controls.
• [Neutral Special]: Fixing the problem where a fully charged Neutral Special can be canceled too early.
[Thanatos Adjustments]
“The warriors of Metropolis are also going through rigorous training.”
Objectives:
• Calibrating Moves in coordination with the general adjustments.
Adjustments:
• [Sticker Up Special]: Adjustment made to Trade detection mechanism.
[Derek Adjustments]
“Don't think I can't reach you! ”
Objectives:
• Balancing the risk and benefit of his “Sticker Side Special,” optimizing the Grenade interaction.
Adjustments:
• [Ground Light Attack]: Delaying the timing for when the first and second attacks transit into another move.
• [Neutral Special]: Lowering the hit detection a little, making it easier to land on shorter characters.
• [Neutral Special Sticker]: Lowering the hit detection a little, making it easier to land on shorter characters.
• [Side Special Sticker]: Magazine reloading will come into effect slower.
• [Down Special]: Character and Grenade interaction now have better stability, and detonation is postponed a little, allowing “Ground Charged Attack” to interact more with the Grenade.
Problems fixed:
• [Down Special]: Fixed the bug where Grenades can be triggered by blank shots.
[Tarara Adjustments]
“My adventure in the Metropolis has just begun! ”
Objectives:
• Balancing the risk and return of certain moves for better control.
Adjustments:
• [Dash Attack]: An adjustment to the collision detection when the move is activated. It's now easier to land your hit on an opponent.
• [Dash Attack (Upgrade)]: An adjustment to the collision detection when the move is activated. It's now easier to land your hit on an opponent.
• [Aerial Back Attack]: When Pururu is in sphere mode, the outer rim’s hit detection and knock-out power are reduced.
• [Neutral Special]:
• Adjustment made to Trade detection mechanism.
• Fall down slower during the action. Shorter recovery time after hitting the ball with a normal swing, while the recovery time for a missed swing becomes longer.
• After the Pururu Ball is hit, it will disappear when touching the wall or landing on the ground.
• [Sticker Neutral Special]: Adjustment made to Trade detection mechanism. The vertical momentum will be maintained when action is released.
• [Side Special]: Slightly increased the action’s ending lag. Also, delay the movement recovery of opponents on hit.
• [Side Special Sticker]: Pururu’s action will be interrupted when he comes in contact with the wall; the detection range is now shorter. The character can move away from the Platform during a Dash. Hitting a Projectile will no longer interrupt the action automatically.
• [Up Special]: Optimizing the first hit's effect makes it smoother and more stable. Slightly reducing the power of the second hit, allowing the character to cross the platform during freefall by pulling a joystick down. Recovery time on landing has been increased.
• [Down Special]: Optimizing the visual effect, adding peripheral lighting for counter.
• [Upgrade Motion]: Optimizing the visual effect, adding text notification.
Problems fixed:
• [Dash Attack]: Fixing the problem of landing an attack with a dash attack causes the character to face backward.
• [Pururu Charged Attack]: The problem that Pururu cannot increase damage with charged attack is now fixed.
• [Down Special]: Fixing the issue where Classic Input cannot release a Down Special under certain circumstances.
[Bug Fixed]
• In Tag Team Match, some special effect gets stuck if the Striker enters the battle later. This bug has been fixed.
• In Tag Team Match, after winning the match in Ledge Grab state, the character cannot perform Ledge Grab during the next game. This problem has been addressed.
• Fixes were made to Hero Tutorial, where the Reset button would not reset the character’s position during some circumstances.
• Addressing the problem where the character would not respond to the control in some of Tong’s matches.
• We have fixed the issue when Magician’s statue lands on a moving platform and gets stuck.
• Fixing the issue where the moving platform can be crossed by mistake sometimes.
• Fixes were made to Party Record, addressing the problem that some Skills cannot knock out the Soccer ball.
• Fixing the issue where characters of both sides overlap and trigger “sudden death” sometimes.
• Attack Effect Fixes -Sound effect of Pool Party.
• Fixing the problem where receiving an invitation in the Wheel Interface causes UI error.
• Fixing the conflict when two players request to join each other’s team simultaneously.
• Fixing the problem where the “1st Recharge Gift” event reward cannot be claimed when participating with some currencies.
• Fixes have been applied to several known Interface problems.
[Skin Special Effects Added]
• Unique sound effect and explosion effects added for Kamiki Yuri - Plum on Snow
• Unique staging animation added for Magician - Ace Agent
• Unique staging animation added for Seaya - Idol Trainee
• Unique staging animation added for Thanatos - Hockey Hurricanes
• Exclusive sound effect for Sivi - Party Tricks
• Exclusive action effect color added for Sivi - Winter Yellow
• Exclusive action effect color added for Sivi - Otaku Gray
• Exclusive action effect color added for Sivi - Kinetic Blue
• Exclusive action effect color added for Chilli - Spring Garden Party
• Unique staging animation added for Chilli - TKD Black Belt
Finally, please update the game or download the latest game version from the App Store or TapTap after the maintenance. After the update, you will receive a gift of 3x Star Chests (valid for 30 days). Please check your email for the gift.
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Comments
Baloo
Baloo
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2

FIX SEA SERVER.PH always high vs other server

2022-08-20

scott
scott
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wyf is this

2022-09-17

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