TapTap

Games worth discovering

iconicon
Machinist
icon
Talk about developing and making a cyberpunk style game map production

Talk about developing and making a cyberpunk style game map production

6K View2022-08-26
Use the editor and game project in the Machinist game world to develop, produce and complete your cyberpunk dreams.
Machinist as a game making platform based on 3D physics engine and block logic programming, we hope to let more players become game developers and experience the fun of development. Currently, our developers have made war simulation, space fleet, strategy raising, track assembling, online racing and other mini-games. Now we set our eyes on making a cyberpunk style game.
Inspired by the huge popularity of the Cyberpunk 2077 game, we wanted to be able to develop a Cyberpunk game of our own on Machinist's game platform using our own editor, and for this reason our development team has done a lot of underlying and editor optimizations to lay the groundwork for our development. In this article, we will share our game development progress and give you our current development results.
Start with a future world full of neon lights
Obviously, our cyberpunk game has some influence from Cyberpunk 2077. We've set up a post-disaster world where disasters strike at every turn, and players have to gather the supplies they need to survive in time to defend themselves against them. This is the current setting, and our developers are still "adding" to the world, but now we can see the general appearance of the world, full of various neon lights, dilapidated streets, sci-fi scenes, and this is the beginning of our cyberpunk.
The game world is constantly improving
At first, we just wanted to use the game's editor to make a small RPG game, then with the addition of the large map feature, plus the underlying art and model updates, we had a bold idea to make a large map with all the features of the development platform, and thus a cyberpunk world was born.
The beginning of a game is the building of the map, whether it's a star river for a space game or a map template for a sandbox game, the maps we've developed for previous games are not very big, so we had quite a few challenges to face. The building of the map would take a lot of time, and in order to fit the cyberpunk theme, the dilapidated streets and the lighting effects at night would take a lot of time, and the interior of the game would need to add a lot of decoration: neon spray colors, light projections, colorful billboards, etc., to bring a characteristic glow to this game world.
We share here first, interested friends can continue to pay attention to our posting, to learn more about the game you can through the following ways:
Mentioned games
Related Posts
Talk about developing and making a cyberpunk style game map production
Begin in a future world filled with neon lights The sun sinks in the west, the night rises in the east, and several skyscrapers outline the skyline, impatiently lighting up their respective corporate logos on the facade. at their feet are patches of high-rise residential buildings, but here it seems much shorter, the spacing between these buildings is very narrow, the front chest against the back, the building is hung with air conditioning units and antennas, messy. Compared with the magnificent skyscrapers, it is as shabby and downbeat as a short beggar. Inside the building is even more dilapidated, each room is divided into a number of small spaces for the poor people to live.
Machinist2K2022-09-02
TapTap
Discussion on how to balance Machinist game making and development
Machinist as a collection of play UGC platform, we have been working hard to achieve a balance between play and development, hoping that our players can accept the more difficult editing and development system, and will not lack the fun of assembling players hands-on. We encourage players to experiment with game development, no matter what the game genre is, and we will provide relevant assistance. From the basic building of the game map, the model building and game import of the main characters, to the movement and control of the characters, the overall logical structure of the game, our official planners and developers are providing help to the players.
Machinist2K2022-08-17
TapTap
Use Machinist to create | brings you to delicate sci-fi Style (Part 2 Showease)
The ultra-high freedom of Machinist combined with the ultimate sci-fi style creates a splendid world for players. You can give full play to your imagination and turn the future technology into reality. As a game creation system on 3D physics engine and block-based logic programming, Machinist's ultra-high freedom builds a platform for players to showcase their thoughts. The game is paired with the ultimate sci-fi style, which takes the player's gaming experience to a higher level and further stimulates the player's creative inspiration.
Machinist1K2022-07-16
TapTap
Upcoming
Nine Sols
Get icon
Codename: Arrival
Get
Soul Knight Prequel
Get iconicon
Lethal Company
Get icon
Lost Future
Get iconicon
iconView desktop site

TapTap looks better

on the app love-tato

Open with TapTap