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Project EVO - DEV BLOG 14

Project EVO - DEV BLOG 14

2K View2022-10-09
DEVBLOG014 — Biweekly Progress
Hi guys! This is Project evo, I believe many of you guys have already watched our latest video (Beta Release Date). To answer the most frequently asked question( about the release date), we plan to ship the Beta version before Christmas.
We have finished the Inner Test, the participants have found a lot of previously unknown bugs. We also received many suggestions about core experience of raiding & counter & building. We would sort out those suggestions and have more discussions on how to proceed with adjustments. Thanks to all players who participated in the inner test! Okay, no more chit-chat, here is the latest progress:
Core gameplay
1️⃣ We optimized the behavior of Port Tackson's boss. We've tested many times and hopefully this is the final version. Check out the movements of the boss:
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2️⃣ We added VFX of the turrets in Port Tackson. They are lethal, make sure you're equipped steel armor or higher before coming to loot.
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3️⃣ The update of player movements is work in progress.
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4️⃣ We added the Leaderboard system for players. Players will be able to see the ranking of different regions
5️⃣ The motorcycle and boats are finished. We will start to work on the armored vehicle.
Art
1️⃣ The new version of Port Tackson concept art is done. Check the difference and leave your comments.
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2️⃣ We added a background for the lobby
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Usability
1️⃣ We optimized the UI of the battle session. We've added a few icons on the top to notify players the status of their bases.
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2️⃣ Other general UI update is work in progress.
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Bug Fix & Optimization
1️⃣ We solved a problem caused by anti-cheat server verification. This problem will block players from walls and doors even though those building blocks have already been destroyed.
2️⃣ Fixed a bug of toxic words blocking.
3️⃣ Fixed a bug displaying a wrong limit of players' territories.
We are looking forward to having you guys in Beta. And we will deploy multiple servers globally to make most players have good network experiences. Leave comments below 🙂
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Comments
Bren Llanes
Bren Llanes
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4

i hope the developers put in much effort in player movements like strifing and adding different player manuevers like sliding or clinging, climbing ... with 3rd person game like this i find it lacking in that aspect.. why not incorporate movement like those in genshin, or ToF .. it would really spice the gameplay up.. just imagine....

2022-10-10

Kiokun
Kiokun
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2

looks amazing asf ngl. hope it will be balanced f2p

2022-10-24

Amph3t_CZ
Amph3t_CZ
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1

i know,its like a Rust,but it would be nice anyway to have an option for pve server with no raiding,but a lot of pve content,solo and group ones,and some nice schemes to build a safe and styled buildings and so on.also without wipes.

2022-11-15

The user has deleted the account
The user has deleted the account
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its like custom game but just one player or maybe with our squad only

2023-01-05

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DEVBLOG 013 - Biweekly Progress Recently we are doing an inner test among our moderators and content creators about researching the balance of our raiding gameplay. It’s a snap decision and most of the contents are still under development, so it’s not open in public. I believe you guys have already watched videos from content creators and have so many suggestions that you want to discuss. Feel free to comment here or on our discord sub channels!
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Hi guys, this is Mammon again! I'm bringing the latest progress of Project EVO. We had a lot of discussions on the matchmaking system, it is a good way to protect players from illegal zergs. But many have proposed that they wanted to play zerg sessions, so we are considering to make some changes to the matchmaking system. In the future we might allow players to choose sessions themselves and allow zergs up to 16 in some certain sessions. But the whole plan is still in very very early stage and it will take some time for us to complete the design and finally ship it.
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