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THIRD CLASS DESCRIPTION

THIRD CLASS DESCRIPTION

2K View2022-10-15
SUMMARY =
[Third class can be unlocked after completing r34 online difficulty1]
[Third class job change attempt can be gained after defeating the third class dragon (pick the right chest)]
[Can change Third class from god dragon tower at Reality Map (1 attempt consumed every time)]
[Have a chance to get the third-class equipment from the left chest]
[Third class equipment can be evolved by bringing them while defeating the third-class stage on Ex difficulty (2%) chance]
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FIRE
1. 50% Extra penetration to enemy with ice element
2. Take less damage from enemy with ice element
3. Str +25%
4. HP Doubled
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ICE
1. Double damage to enemies with wind element
2. Reduce 50% damage from enemies with wind element
3. Block Value and Rate increased by 25%
4. Constitution improved by 25%
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EVIL
1. There is 25% chance to deal additional true damage when using basic attack (5% of your HP and MP combined)
2. Restore HP and MP based of that damage
3. Strength and Agility increased by 18%
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BLACK
1. There is 25% chance to deal 75% more damage when casting skill, AOE skill have additional 50% damage.
2. Double the damage if the enemy’s element is Light or Grass
3. Half the damage if the enemy’s element is Fire,Ice or Dark
4. INT increased by 25%
and attach the black ice mark (extra bonus for black ice to destroy the dragon’s breath)
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WIND
1. Skill have 33% chance to deal 25% additional damage
(Additional damage = restore own HP and convert own Attributes to wind. when using healing skill to yourself or Teammate convert your own attributes to light and increase the recovery amount by 50% and gives the restored person a onetime holy wind effect)
Holy wind effect = The skill is 100% acid, one time only.
2. Constitution and Intelligence increased by 18%
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THUNDER
1. Basic attack have 20 chance to deal thunderstorm
2. If you Numb an enemy, they will be given 1 layer of Numbness level.
Numbness is extended by 3 second with maximum stack of 20 level.
[Thunderstorm damage = Basic attack * (Numbness level) %]. Critical rate and damage affect thunderstorm damage.
[If a skill cause Numbness to an enemy, the effect of thunderstorm Numbness will be replaced]
3. Agility increased by 25%
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POISON
1. Basic attack have 25% chance to produce poison gas
2. Get poison ability If the user original passive doesn’t have poison ability yet.
3. Deal 50% more poison damage to poisoned enemies
5. Basic and Skill damage are reduced by 25%
6. Get 20% physical and Skill penetration if the user is Melee
7. Add poisoning times by 5 second every time enemy get poisoned
8. Agility and Intelligence increased by 18%
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KING
1. Increase 20% of basic attack damage.
2.
3.
-more will be updated after the description is found
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