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Warcraft style+Roguelike RPG

Warcraft style+Roguelike RPG

11K View2022-10-25
Conclusion first
Very interesting, highly recommended! Has a single challenge and teamwork two game modes, at the same time with rougelike elements of the "tower defense" game. Screen performance is excellent, the pace of battle is fast and does not drag, skill system is diverse and have a deep exploration, playability and playability are very good, the overall difficulty of the game is not particularly high. Although, however, the game still has some places that can be improved. Still give 5 points, fun! And, personally, I think the whole game model there is still a place to deepen and expand, maybe the future has a place in the mainstream game world of a new direction from the sprout.
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Gameplay & Theme
TapTap gives the label "Survival, Chinese traditional style, Roguelike, Action", in fact, I personally think a little more relevant is "survival, Roguelike and Strategy". It is essentially a variation of tower defense game with a double pressure line of "Time-limit kill and Monster-cap existence", and the character operating is seen as a defense tower. (At this stage, the difficulty of PVE challenges, there might be some possibility of developing into PVP mode, based on the traditional MOBA to reduce operational requirements, improve individual strategy options and team strategy cooperation, more reflect the importance of brain duel? Hypothetically, it seems feasible?
Art
The preparation interface is extremely simple! As a trial version, there is no fancy stuff is also good, it is recommended that in the future a little more novice guidelines, a better hands-on experience.
The main scene of the battle, the use of the overhead angle, 3D character modeling, the accuracy of the scene architecture are considered upper middle level, the screen is dominated by cold tones, and it's dark, while the contrast between warm and cold tones is obvious, fire, skill release effect can be highlighted enough, the task of the action coherent, and different occupations have different attack action and spell casting action, not perfunctory attitude, this praise!
The interface layout is also outstandingly simple, the status bar at the top left, the counting bar at the top, the selection box at the bottom, the operation buttons on the left and right, etc., the ratio is as small as possible, and there is no background plate, giving the central combat area enough space for vision.
To sum up, the picture quality is good, the battle feedback is also very timely, there is no urge to go thirsty for higher quality, because on the basis of this quality, all the attention is calculating all the things about the battle, therefore, sufficient.
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Gameplay
The core gameplay is in the "Time-limit to kill the BOSS and the whole field monster limit" double pressure line, through skill selection, career choice, gem selection to achieve the requirements of the survival game. These two pressure lines, in fact, the current version of the "time limit to kill the BOSS" priority is higher, because the pressure caused by small monsters is often not enough to produce a threat, in extreme cases, during the resurrection, triggering "the number of monsters cap", and cause death and resurrection The bosses are a total of 4 waves, the current fixed is black, werewolf, phoenix, queen, (familiar with unfamiliar, are DOTA2 heroes, XD), the order of appearance is random, the characteristics of each boss are not the same. After killing the boss, there is a development period, you can make strategic adjustments.
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Suggestions
Increase the boss pool appropriately to improve the fun of the game, increase the differentiation of bosses so that all kinds of strategies/genres can have a chance to appear (this seems to be what IceFrog has been doing ==).
Increase the boss preview function, so that players can target the next boss to make the appropriate adjustments.
Increase the difficulty of the small monsters or increase the types of gem monsters / magic treasure monsters, such as the random appearance of elite monsters and so on, after all, 6 minutes time.
The most interesting element of the rogue item: the skill system. In this game, skills are divided into active skills and passive skills, generally one each (special heroes can bring more than one active or passive skills), at the same time, divided into offensive, defensive, recovery, summoning, control skills, the current version, you can match a lot of schools of the game, pure-attacking class (high attack, high explosive, high attack speed), summoning class (transformation, summoning), legal strength class (multiple spell casting, skill enhancement, reduce CD), reply class (high blood absorption, high blood, high recovery), control flow (slowdown, stun, freeze) and so on, forgive me for not being able to outline them all. At the same time, with each characteristic occupation, to further increase the imagination of various genres.
Finally, there is a gem system to further enhance the combat gain - a total of 5 gem slots, 2 gems of the same color to activate the first level of effects, and 5 gems of the same color to activate the second level of effects.
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In summary
The core gameplay is interesting enough and very exploratory.
I would like to make a few suggestions.
1. Some genres have a low presence, such as the summoning stream, the body is extremely easy to die. In fact, the reason is the homogenization of the boss response requirements, high damage, high blood and high outbreak of bosses require the character must be high output while taking into account high recovery, summoning flow, control flow of this kind of stage is very small. I hope that in terms of bosses can be adjusted to increase some differentiation, to give other schools some space to play, such as bosses have invincibility time, only summoned objects can attack, or bosses are vulnerable at a certain stage, after being controlled to increase the damage, etc.
2. DOTA2 elements are too much, you can change a resource pack, XD.
3. About online mode, at present, my personal experience is not particularly good, because the original intention of online is to focus on cooperation and strategy, but the current version, online communication is very primitive, only by typing, very inefficient.
I personally like this game very much, vaguely see a little leading the era of the plasticity and possibility of play!
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Comments
Kai X
Kai X
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the game looks good, let's c how it goes. btw here's the invite code of Taptap's playfest event, use it to get extra tickets: Loo0vbrW

2023-06-22

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Pretty creative, Pretty unique. The gameplay reminds me of some special maps I played in Warcraft 3. 😍 The basic control is kind of like a MOBA game. But this time, two teams are being deployed into 2 divided fields. So You need to protect your base from minion hordes first. Then invade the opponent's field and make trouble for them. The game graphics are very good, the characters are cute and delicate.
TIM2K2021-11-03
Brings me back to my Warcraft III days! I know, this style of game "Tower Offense" 😂 seems very simplistic, but I get a whimsical and fun vibe and I'm very excited to try it out. The minis and animations look charming and full of character! Though this genre tends to look simple, there is a lot of strategy in team building, resource utilization, emotional restraint, and proper tactical execution.
Shiru9442022-05-06
it's a 5v5 turn based RPG. The game starts has just 1 mode which is PvP. There is no story in game,No character voice which makes me feel less interactive with the game. The UI is decent enough and graphic is ok. Gameplay: There are 12 Characters of each from different classes . You unlock them as you progess in game. It's a strategy turn-based rpg. You make a team of 5 out of 12 heros . Make sure to position them before hopping into match. The formation is one of the key factors. In combat , Each character will have 2 skills along with one support skill which is random. You can select one of the skill to be used for every character. Once you and your opponent done with selection of skills, round 1 begins and it continues until one of the players whole team is destroyed.
Kirai2K2021-12-16
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