This game brings emotion to the gamer hoping that this time the main characters will find peace from this madness while dealing with the increasing amount of bloodthirsty rats and the inquisition hot on their tail to get the power of the "Prima Macula" to themselves. I can't tell you how wonderful an experience it was, how much thought and time the developers of Asobo Studios did into bringing the conclusion of the " Plague Tale" series.
Seeing the vast differences between "Innocence" and
"Requiem" on Graphics, Character development between Amicia, Hugo, and Lucas. Going through Blood-Soaked battlefields, and diseased-filled cities but now in Requiem, you see a darker, more grim world for these characters and how they will survive. You can see the way with Hugo as he changes throughout the, for example: how he says in situations " this all happened because of me" or other times you see Hugo's mood/personality change throughout the story.
Next, Amicia the more you see her questioning what is right and wrong for the choices she is making just to save her brother. Didn't matter who she killed along the way only if it seemed like the right way to save him from those that want to misuse him.
If you take a look at (this chapter) Hugo is constantly telling his mom he doesn't want to go with the other alchemist because he saw an Island in his dream that might be able to heal him but his mother completely ignores what he is saying and tries to force him.
Ideas I thought about " A Plague Tale: Requiem " there are some things I was hoping they would try:
Good and Evil gauge
They could have tried something with Amicia on how the final ending could have turned out. Especially if you go stealth without killing anyone throughout the game ( Unless forced to do so) but these are only ideas that could change the game in the future.
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2022-11-21