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Dota Underlords
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"Dota Underlords" items list

"Dota Underlords" items list

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DOTA UNDERLORDS ITEMS LIST
Tier 1
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Blight Stone: Target gets -3 Armor.
Boots of Speed: 100% Move Speed.
Brooch of the Martyr: +50% Mana gained from receiving damage.
Chainmail: +5 Armor.
Claymore: +21 Attack Damage.
Cloak: +15% Magic Resistance.
Embarrassment of Riches: Neutral rounds offer one additional item choice.
Gloves of Haste: +20 Attack Speed.
Souls Sucking Syphon: Allied units 1 cell away from Warlocks heal for 25% of all damage caused by abilities and items.
Strange Bedfellows: Demon Hunters gain +30% Pure Damage for each unique allied Demon unit.
Unstable Reactor: Allied Inventors explode on death dealing 20% of their Max Health to all enemies 1 cell away.
Vitality Booster: +250 Health.
Tier 2
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Aegis of the Immortal: Prevent your next loss of life and destroy Aegis. Win streaks are preserved.
Age of Chivalry: Non-Knight units gain +10% damage reduction for each allied Knight unit 1 cell away.
Arcane Boots: When equipped hero has greater than 50% mana, restore 25 mana to all allies 1 cell away.
Blade Mail: Reflects 30% of damage taken back to the attacker.
Blink Dagger: At the start of battle, teleport behind enemy lines to the enemy farthest away from equipped hero.
Brooch of the Aggressor: +100% Mana gained from attacks.
Completing the Cycle: When a Druid dies, it heals allies 1 cell away over time for 30% of its total health for 6 seconds.
Coordinated Assault: Troll units give +25 Attack Speed to allies 1 cell away.
Fall From Grace: Human units count as Heartless when counting alliances.
Forged in Battle: Brawny units start the round with +50 Max Health for every unit they have killed.
Indomitable Will: Debuffs last 50% as long on Human units.
Mask of Madness: Hero is silenced. +10% Lifesteal. +40 Attack Speed.
Octarine Essence: Reduces the ability cooldown by 50%.
Silver Lining: Get 1 gold when you lose a fight.
Smuggler: Quality of items from neutral rounds are offered from 1 wave higher.
Summoning Stone: Allied summoned units have +150 Health and +30 Attack Speed.
Tooth and Claw: Savage units apply a stackable 10 damage/s bleed on attack.
Unstoppable: Warriors survive for an extra 2 seconds after receiving a killing blow.
Tier 3
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A Higher Class of Criminal: Units in shop offered as if you were 1 level higher.
Check the Bodies: Scrappy units have a 20% chance of producing 1 gold when they kill an enemy.
Dragon’s Hoard: Dragon units gain 1% Attack Damage for every gold you own at the beginning of combat.
Elusive Targets: Elusive units are invisible for the first 3 seconds of a fight.
Eye of Skadi: +400 Health. Slows enemies on attack.
Final Flash: Mages reset their cooldown and get full mana when below 30% health.
Font of Creation: Primordial units spawn Eidolons on death. Eidolons are weak ranged Primordial units that don’t spawn Eidolons.
Hood of Defiance: +50% Magic Resistance. +10 Health Regen.
Hunter’s Focus: Hunters deal 10% extra Attack Damage for each other Hunters attacking the same target.
Mekansm: When equipped hero has less than 50% health, heal allies up to 3 cells away for 250 Health (once per battle).
Pocket Sand: Assassins blind enemies 1 cell away from where they land for 2 seconds (50% miss chance).
Retaliate: Units attacking Scaled units take 80 damage/sec for 3 seconds. This timer resets each time the Scaled unit is attacked.
Sacred Relic: +60 Attack Damage.
Shaman Pluck: Units attacking a Shaman have a 5% chance of being turned into a chicken.
Skull Basher: +25 Attack Damage. 25% chance to stun targets for 1.5s.
Vanguard: +250 Health. 50% chance to block 70 damage when attacked.
Wicked Intent: Opponent’s healing is reduced by 25% per unique Heartless unit you have.
Tier 4
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Battle Fury: Melee only. Melee attacks cleave 30% damage to nearby units.
Black King Bar: Equipped hero is Magic Immune.
Daedalus: +80 Attack Damage. 30% chance to Critical Hit for 235% damage.
Dagon: Deal 800 damage to a random enemy unit that has 50% or less Health (once per battle).
Friends and Family Discount: All units are 1 gold cheaper.
Maelstrom: 25% chance on attack to cast chain lightning for 100 damage to 4 targets.
Moon Shard: +80 Attack Speed.
Radiance: Burns enemies up to 2 cells away for 60 damage per second.
Refresher Orb: Refresh all cooldowns and restore 50 mana after casting an ability.
Vicious Intent: Each of your surviving units, including summons, deals 1 additional damage to opponents if they lose to you.
Tier 5[b]
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[/b]Assault Cuirass: Equipped hero and adjacent allies have +15 Attack Speed and +10 Armor. Adjacent enemies have -15 Attack Speed and -10 Armor.
Bloodthorn: +70 Attack Damage. When an enemy hero has more than 75% mana, silence them for 5s. Attacks against the silenced hero can’t miss and crit for 140%. (10s cooldown).
Desperate Measures: Your units +1% Attack Damage per 5 points of damage your Underlord has taken.
Divine Rapier: +330 Attack Damage. If Divine Rapier is in combat and you lose a round to another player, they get the Divine Rapier.
Expanded Roster: +1 Unit cap.
Heart of Tarrasque: +1000 Health. Regenerate 2% of Max Health every 1s.
Recruiter: The first reroll each round is free.
Shiva’s Guard: +10 Armor. Emits a freezing wave that deals 250 damage to enemies within 3 cells and slows their movement and attack speed for 4s. (once per battle).
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[b]Other tips for beginners
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