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Rocco's Island: Pocket Edition
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Rocco's Island: Pocket Edition - Rockie's Posts - TapTap

2K View2022-12-06
As a puzzle game lover, this game remains me of a PC game also called Rocco's Island. So after I searched for it on Steam, I found this is exactly the mobile version. For me, the puzzle elements seem to be too easy. The Rusty Lake and Goragoa would be much better. The graphic is nice, but why don't I play Monument Valley again? I think it would not be worth a try, at least for me.
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Torunaga
Torunaga
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how much were ypu paid to say this.

2023-01-02

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Puzzle games are really my go-to on mobile, and I would say, another bang for your buck
The game has a variety of puzzles to uncover to escape the island, and I love that there are so many variations so that you wouldn't get bored along the game. I love that there is this turning point in the game that really throws you off (this is just a bit of a selling point for you to buy the game LOL) But overall, the graphics are great for me, puzzles galore, and the storyline is great as well. Definitely, something that is worth the money.
Hybrid Arc2652023-01-14
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A great story — feels trip, and puzzle that you will not get bored.
I played pc version last year; the storytelling is good, and the puzzle is a bit simple at first but challenging as you progress nice gameplay too. The graphics are quite good. The audio is good quality. Get ready for some feels trip when you progress through the story. Mobile import is quite nice, no hiccups or anything that maybe can run on a potato phone. If you like this game or played it on PC last year, go try it on your mobile easily to finish.
Enemy4Life1K2023-04-07
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Monument Valley | Review
When a puzzle game maintains to combine attractive gameplay with a sense of puzzle, it's always an amazing feeling. Monument Valley is adept at doing this. Although I've always thought isometric games to be visually appealing, I've never really connected with any of the games in this genre. But it seemed like my streak was broken by this. The mechanism for opening a path to start the game is introduced to you right away in the opening scene. This establishes the scene for the remainder of the game, where each level forced me to reevaluate my assumptions about how far the main character, Ida, can walk. Have you ever seen the "impossible square"? This game's mechanics are deeply based on this style and have been heavily inspired by it. The most similar would be the puzzle game "Back To Bed." Alternatively, going even further back, Kula World on the PlayStation 1 (I know, it's been a few years!) employed comparable perspective techniques.
CODE162024-05-05
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