It is another horror game but it is based on storytelling and decision-making by the player. I am looking forward to playing horror games like this because I can take a break during the reading and engage again with the spooky during the scenarios or cut scenes.
The game is a story-driven survival mode that revolves or moves around a 2.5D animated world that requires interacting with the game environment and Non-player characters (NPC). The game's visuals are very tight and neat but I think it requires additional framing to smoothen out transitions or overlays. I love how the game implements Mood indicators that are similar to other games' energy levels or compatibility gauges. In-game decisions decide the mood of the characters and decide the events in the game and what could be done.
The sad part about his review is that the game is not yet available on my end. I do not like the part where getting the game over makes you repeat the old scene with a very low energy level cause it makes things harder to accomplish. I have seen the walkthrough and it is amazing. Some scenes I do not expect but it gives you the jivy hivy.
Overall, the game itself is a treat. The innovative approach of the developers of game mechanics is something I have never tried with other games. This is an indie pixel-based game on a scale that could win awards only and only if it is available right now on mobile platforms (I learned that this is available on PC). Hope we have more of this innovation in mobile games.