I've been playing Clash Mini almost since the first day of beta testing. Something was getting better, something was getting worse. I like tactical games, and in particular, the Clash universe. It was Clash Mini that hooked me among the three announced games, and when I found out that the game had finally gone into beta testing, I immediately downloaded it.
Having mastered the basic aspects, I began to choose the hero I want to swing. Because my favorite class in rpg is magic rogue, I chose Monk. I bought a couple of sets of fragments for it. He was quite rare in metta, but still I tried to swing it, and when the Wave Master came out, more suitable for my style of play, I didn't pay attention, because I was already used to Monk.
When the last update came out, I was very happy, because I was finally able to fully pump it and enjoy playing on it.
I like it when a hero does a lot of damage, and Monk fits that description perfectly. He has relatively little hp, and his second ability interestingly complements this. After all, in order for him to stop the maximum number of supers and gain more energy, you often need to put him in the very front, and then he becomes a tank. Minis are more profitable to put behind him, because this way there is a greater chance that a prince, bouncer or fisherman will not hit them. And from the third skill comes the third aspect that Monk is the hero of the ram. His task is to clear the way for other troops. You can't put it on the back rows - super will accumulate irrationally for a long time. First, he needs to be put on a line with clash abilities, but later his goal should be a unit with a lot of health, such as Pekka or Mega Knight. Defeating them, he replenishes a little health and goes to consistently clear further rows.
But now Monk is accumulating super too quickly, which causes discomfort not only to opponents but also to the players themselves. After all, this is how Monk's strikes become more frequent, hence spontaneous, which ruins tactics in the game. I hope the developers will figure it out. I believe in them - they have done a huge job this year, and I am sure that this is just the beginning. Clash Mini is already my favorite Supercell game.
Concluding the post, I will make my little requests:
Add spells - they would well fill the gap in the system of adaptation to the opponent. And make more musical skins, like the Barbarian King, perhaps for crystal skins - I think this is a very cool idea that can boost the community quite well on covers of different songs.
thank you for such a wonderful game 🥰