On this towering mountain, cosmic beings lend their might to mortals. Astral dragons soar beyond the sky. Tribes of the faithful devote themselves to the sun, moon, and stars.
Welcome to Targon and Legend of Runeterra’s next expansion: Call of the Mountain.
But Call of the Mountain isn’t just an expansion—it’s also a set, with two more expansions to come.
In this article, we’ll be talking about the 3 expansions that make up the Call of the Mountain set. We’ll get into some of the “why” next, but first, here are the major points:
▪︎ Starting with Call of the Mountain, we’ll release new cards roughly every two months (and maybe a few surprises here and there). Each three-expansion set will focus on a new region (in this case, Targon).
▪︎ The first expansion in a set will be larger (for Call of the Mountain, you’re looking at 89 collectible cards with 7 champions), containing all the cards needed to introduce the new region’s major themes and multiple viable decks featuring that region.
▪︎ The second and third expansions will each be about half that size (for CotM, that’s 40 cards with 3 champs in both the October and December expansions). These expansions will have a mix of new themes, new mechanics, and evolutions of strategies you encountered in the first expansion.
▪︎ Going forward, every set will add a new champion to each region, and every expansion will contain new cards for each region; however, in a given expansion, some regions will have more cards than others, including champions. By the time the third expansion is released and the set is complete, all regions will have an equal share of champions and near-equal share of other cards.
▪︎ Even when we aren’t adding a new champ to your favorite region, each expansion will offer cards to support classic strategies or introduce new twists on old favorites.
Any thoughts on the latest expansions and sets?
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