There used to be a clichéd question - "How do I deal with a bullying player on my team?" Nowadays, people are asking more questions like, "How do I motivate the enthusiasm of those shy players on my team?"
Just look below▼, may you can find the answer.
Robin D. Laws (an RPG novelist & designer) mentioned in his column about roleplaying his long-term study on the alert for changes in the types of questions audience members raised.
Shy players may not be able to contribute as much creativity, strategy, or moments of brilliance as more outgoing team members, but they contribute all the same. Maybe they drive other players to game, supply the snacks, or just add to the social atmosphere in an indefinable but necessary way.
In Dungeons & Dragons, you can have the fringe player take on the role of the simple-minded character, making reminders when you need him to roll the dice: "Cough, cough, human fighter, it's your turn."
Investigative play, which dominates all GUMSHOE games, requires more participation. Even so, there are ways to decrease the burden on players who take a backseat by choice.
Socially awkward players may enjoy talking to less intimidating witnesses, so make sure your story includes characters that players can talk to without fear of making a mistake or getting the team in trouble. If you include these "low-pressure" characters, be sure to use words that don't make people uncomfortable.
➽ Here also have some tips for the Game Master
It's hard but rewarding to be a game master while you need to set the mood, craft stories, react to player surprises, take care of your members' emotions, and more.◈ Alan De Smet gives some tips : [b]
1. Get a Confidant[/b]
Find someone trustworthy to talk about your game with. Tell them everything you're planning for your game and what your players are doing.
2. Understand your Players
Your players are paying careful attention to you as they try to understand the game world around them. You should pay careful attention to your players to try and understand them.
Of course, it is not easy for you to act as a game master since you have to struggle and find various ways to help one(maybe) of your players immerse themselves more into their character and the world at large.
There is one thing you have to remember in the process of the game, that is, have fun.
All styles of play (included those who are shy)are valid.
Hack and slash are fine if everyone involved likes it, angsting away in the corner is fine, backstabbing party members is fine, and interacting with others is also fine...
[b]If you're having fun... it's fine.
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How to make all the members(all types) and you feel enjoyable throughout the game, that is the greatest burden that falls on your shoulder.