Greetings, Commanders! ๐
Today comes Doom Clash Game Guide - Issue #03. It contains the basic intro of Turrets and Towers - Part 2! ๐
๐ Don't forget to join our Discord! Click to Join Now! We will introduce another 7 types of Turrets and Towers today.
๐ Help yourself~ ๐
๐ธ Laser Tower
Fires a laser cannon after a short charge, causing rows of penetrating DMG.
๐ธ Intel Center
Boosts the DMG and Crit Rate of allied units within range and reduces DMG of enemy units within range.
๐ธ Healing Tower
Shoots a healing ball at an allied troop with the lowest HP and heals allied troops within range.
๐ธ Sniper Tower
Snipes up to 3 enemies with the most HP within range. Deals extra DMG to enemies with less than 50% HP and increases DMG if there is only 1 enemy.
๐ธ Hell Cannon
Launches a fire cannonball at an enemy within range, dealing continuous DMG to enemies in its path. It explodes upon colliding with the first obstacle, inflicting AoE DMG to nearby enemies and creating a fire pit that deals continuous DMG to enemies.
๐ธ Drone Tower
Periodically sends a drone that targets the enemy with the highest ATK and self-destructs upon contact. Drones can be destroyed mid-flight.
๐ธ Hurricane Tower
A hurricane will form around the tower at intervals. It will move in all four directions after charging for a short period. Units (non-buildings, some immune) on the hurricane's path will be sucked up and stunned for a certain period of time, causing DMG.