Daily Dadish is a 2d platformer that brings a interesting concept to the table. The game has 365 different hand-crafted levels. One for each day of the year. This means that for the current day you can only play that day's level. You must wait until tomorrow to play the next day's level. It is a fun idea that can have you coming back for more. The problem is the game wasn't interesting enough for me to want to come back the next day.
The levels are very difficult, but this adds to the fun and challenge of it. After I beat today's level, I wanted to continue playing but try a different level. The problem is I couldn't, so I had to wait 10 hours until the next day unlocks the next level. This puts a damper on the game more than the unique concept it brings. As a developer you never want to have your players waiting around to play your game. You want them to play your game as often as possible. Coming back every day just to play a game for 5 or 10 minutes doesn't equate to having someone spend an hour a day if they can play multiple levels at a time.
It would have been better if there were different variations of that day's level for you to play. That way you continue to play and not get instantly bord and disappointed when you can't play a new level. The graphics were good, and the audio was also good. There just needs to be more gameplay involved each day to make it more fun.