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League of Legends: Wild Rift
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LOL: WILD RIFT PATCH NOTES 0.5

LOL: WILD RIFT PATCH NOTES 0.5

4K View2020-10-12
Welcome to the first set of patch notes on the fancy new Wild Rift website! Come on in, take your shoes off at the door, phones are absolutely allowed at the dinner table.
With the return of Closed Beta, and a warm welcome to our friends joining us from South Korea and Japan, we’re taking a quick pass at some items and champ outliers. Have fun in the Regional Closed Beta!
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▶︎ NEW ◀︎
PRACTICE MODE
A mode to practice your tricky combos and last-hitting skills. All champs are free to try!
Features:
∙ All champions unlocked
∙ Swap champion
∙ Instant level-up
∙ Invincibility
∙ 1-second cooldowns
∙ Infinite gold
∙ Enemy and ally dummy targets
∙ Enemy AI champion (selectable and configurable)
∙ Remove all minions
∙ Remove Fog of War
LANGUAGES
Added Korean and Japanese support.
ACCOUNT RESET
All accounts have been fully reset, with a couple of exceptions:
∙ Friends list
∙ Chat history
∙ Custom item loadouts
∙ Settings
∙ Permissions
∙ Previously-purchased Wild Cores are returned with a 20% bonus
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▶︎ CHAMPIONS ◀︎
AHRI
We’re changing Ahri’s passive, (1) Orb of Deception and (2) Fox-Fire to be more similar with their League PC versions. The green healing ball returns! We expect these changes to be mostly power neutral but will keep an eye on her performance over the next month.
∙ (P) Essence Theft
(Old) Ahri’s gains Magic Vamp against enemies that have been struck by immobilizing effects.
(New) After Ahri casts 3 abilities that hit an enemy, her next spell that hits an enemy heals her.
∙ (1) Orb of Deception
(Removed) Grants a burst of movement speed while the orb is out
∙ (2) Fox-Fire
(New) Grants a burst of movement speed when cast
AURELION SOL
Aurelion Sol has the highest winrate amongst our top ranked players. He has too much mobility and crowd control right now, so we’re nerfing his cooldowns and stun duration. We know he’s an all-powerful celestial being, but… c’mon.
∙ (1) Starsurge
[i]Stun duration:[/i] Min 0.55/0.6/0.65/0.7s // Max 2.2/2.4/2.6/2.8s → Min 0.4/0.45/0.5/0.55s // Max 1.6/1.8/2/2.2s
∙ (2) Celestial Expansion
Cooldown: 5/4/3/2s → 8/6/4/2s
∙ (3) Comet of Legend
Cooldown: 55/50/45/40s → 70/60/50/40s
GRAGAS
We gave Gragas pretty hefty buffs in the Regional Alpha, but he’s still underperforming. We’re going to give him another slight boost so he can start bodying people.
∙ Base Stats
Health: 650 → 690
Health per level: 115 → 125
∙ (Ult) Explosive Cask
AP Ratio: 70% → 80%
SINGED
Singed can basically spread poison endlessly without having to worry about mana, and it does a lot of damage. We’re nerfing his mana so players actually have to toggle off his poison when not in combat. His (1) Poison Trail damage is getting a significant nerf so he does not always top the damage charts while also being super tanky.
∙ Base Stats
Mana: 390 → 345
∙ (1) Poison Trail
Damage: 30/40/50/60 → 20/30/40/50AP Ratio: 0.4 → 0.3Mana: 13 → 15Damage-over-time Duration: 2s → 1.8s
SONA
Sona barely had any mana issues, even at lower levels. We want her to be somewhat mana-gated so players have to weigh what spells to use instead of facerolling.
∙ Base Stats
Mana: 435 → 345
Mana regen per level: 24 → 15
▶︎ GAME SYSTEMS ◀︎
ATTACK SPEED
Attack speed slows pale in comparison to attack speed increases. We’re changing the attack speed reduction formula so that champions like Malphite, and items like Randuin’s Omen, have a more significant impact.
Old formula: Base Attack Speed × (1 + (Bonus Attack Speed - Attack Speed Slows))
New formula: Base Attack Speed × (1 + Bonus Attack Speed) * (1 - Attack Speed Slows)
MINIONS
You can now see super minions through Fog of War, so you can better plan for late-game sieges.
PINGS
We heard feedback that pings were a little hard to see, so we improved in-game ping visuals to make them more noticeable. You can now also drag “on my way” pings to specific targets.
TURRETS
One feature that isn’t super visible in Wild Rift is the “Domino” effect, which is a structure defensive bonus that kicks in when two turrets in the same lane fall within 45 seconds of each other. The next structure in the same lane takes 66% reduced damage for 30 seconds, indicated by a golden glow. This effect is why the Nexus sometimes feels very tanky. As we’re still in beta, we’re still tuning our game pacing, and in this phase of Closed Beta, we’ll be reducing the effectiveness of the domino bonus.
“Domino Bonus” damage reduction: 66% → 30%
For more info, you can also visit here.
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Comments
Linh Phùng
Linh Phùng
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36

Xin những cánh tay người việt nam 🇻🇳 vào ❤

2020-10-12

Đậu Học
Đậu Học
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1

dơ tay

2020-10-12

Open TapTap to view 17 more replies
Ko Htoo
Ko Htoo
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11

Please next beta in Myanmar 🙏🙏

2020-10-12

Naazi
Naazi
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9

Release this game already!!!!!!!!!

2020-10-12

Mr.Jaydep
Mr.Jaydep
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no release broo please download link...😭😭

2020-10-12

Open TapTap to view 2 more replies
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