Carlo Wann is a librarian
of the library of Metropolis, and his “shadow” named Gespen
awakened when Carlo read a mysterious book hidden in the library one night, they’re in the tournament because Gespen promised he will help Carlo with the library and other things if they participate at it
Carlo is level-headed,
collected and rational
Gespen is passionate,
headstrong and wild
TOTAL OPPOSITES!!!
Get ready for these duo
at the party!!!
Gameplan:
Carlo is a multi-range power house puppet fighter, control the fight by sending Gespen to attack the opponents or just keep him close with Carlo
The priority of Gespen is to protect Carlo at all costs
Moveset:
Jab: 2 hits and Gespen finish with a rapid fire fistcuffs
U-tilt: They summon a dragon-like silhouette and do a 180-degree overhead arcing swipe
D-tilt: A swipe to the ground
Dash attack: A punch
Side smash: They summon a wolf-like silhouette and does a strong bite
N-air: Create a wave around them (1 hit)
F-air: Swipes downward with one claw (1 hit)
B-air: A roundhouse kick (1 hit)
U-air: Summon a pair of bat-like wings and thrusts his closed wings upward (1 hit)
D-air: A clap with meteor effect (1 hit)
F-throw: Lifts the opponent and hits them with an uppercut
B-throw: Flings the opponent backward
Neutral special: Sharp Disc – A short ranged, multi-hit projectile that can absorb other projectiles,
ground version moves horizontally while aerial version moves diagonally downwards
Side special: Shadow dropkick – A moving forward diving kick , they get intangibility from the start
Up special: Raven Wings – A long range recovery move, doesn’t deal any damage or knockback, but gains intangibility at the start
Down special (not pictured): Gespen mode: Gespen separates himself from Carlo and he can move freely, perform any attack, airdodge and grab but he can’t shield while Carlo doesn’t move but he can shield
The mode ends doing down B again, if one of the two get hit (hitting Gespen doesn’t get damage while hitting Carlo does) or Carlo losing a life
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