Infinite Magicraid just got it's release for the Asia region. It's pretty much the same as the USA version but with the new release there is lots of new player events going on. The game now has way more content than it did before so new players have lots to do. The graphics aren't bad but take a more cartoonish look straying away from the realistic style similar games take. The audio is by far the worst part about this game. It's dull and boring with no excitement. I often found myself just flat out turning off the audio in game and listening to something else while I play.
The game has over 200 Heroes to collect, and while some are unique most look similar to characters you have seen in other games. The good part about the heroes though is that each one is good at a specific thing, so it never feels like a hero is useless. Especially with all the different dungeons and content, you are sure to find a use for almost every hero. The game has a lot of gachas too and some might say too many. Aside from summoning for different heroes... which features many different summoning banners, there is also events that have gacha features. The event being a wheel that you spin to win prizes. The game gives you a few to play but the main purpose is to try and hook the player into then spending money to get more chances.
The turn-based combat is good and also features an auto combat button like most games in this genre. At the beginning the battles feels too easy and grindy. Once you get to mid-late game though the battles start to require team building and strategy which can be fun. One thing that I really hate though is all the different stamina's there are. The game has regular stamina for campaign then a multi stamina that you can only use when you want to multi raid a level over and over again. Next the dungeons require a certain type of stamina like material and then there are keys as well. Overall, it's a solid RPG hero collecting game but it really isn't any different from the others like raid shadow legends.