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Playtime : ~4 hours
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Gloomgrave is what you get when you strip all of the unessentials out of a traditional dungeon crawler. This is for both better and worse. Having a more retro aesthetic it does have a certain charm to it that I'm sure would resonate more with some than others. That being said there are some components missing that stop it from being recognized as one of the greats. There was not too much diversity in terms of how I played the game this is partially because of the way the levels are designed (small compact rooms) and even more importantly I never came across anything in my playtime that would justify going out of my way to create a more ranged build. Additionally, given that it is a roguelike, dynamic builds, change in venues, and a more robust cast of enemies is something that the game was missing in my opinion. That being said, it is not a bad game by any means. There were some things that I would have liked more such as a minimap always available and loadout that you could quickly change to. All and all, I am left wanting more for the $3.99 price (On both the iOS and Android Store).