theres a large balancing issue in this game,
sophia has range, yuki has range, thanatos has range, tong has range. chiili has range, S17 has range.
Alice as range.
whats the difference between this range?
alice has a hitbox on her range.
am i saying remove alice's hitbox? maybe
but how can you beat characters like the ones listed first, when you have characters that range then have a hit box? then you have heracles that just got a nerf on his range.
up tilts have a lot of range, priority, and hard to punish.
add some sour spots some characters, sophia, yuki, tong, and thanatos specifically. its hard to punish these characters with lower tiers, except thanatos, but is makes no sense for a character that gets damage amplified to have moves trade (tong) or damage be strong regardless of the powerhouse boost (thanatos). Thanatos out ranges, most characters.
sophia, can do her super and block right after it whiffs, small punish window, tina, small punish windows, yuki a lof of range, speed, and most of her kills is the combo with animus.
im not sure if its confirmed, but i hear powerhouses get the powerup at 50%, thats way too low if its true. only person that gets killed at 50% is cupid. character like tong getting a power up at 50% is insane, especially when they can get super armor, and still shield, and trade hits, that it seems on average, does 20% damage.
derek has a bug, where his grapple hook, doesnt hit the stage but will go through the stage and will pull the character through the stage.
I propose, making thanatos and alice air projectile a bit faster. and able to recover quicker. and possibly go faster.
sophia has a reflect, and counter. not common amongst most characters.
s17 range and hit box is too good, and has a lot of knock back.
same thing for derek final shot, it does 2 damage, and has a lot of knockback it makes no sense, i know it has 2 damage cause i got hit with it at 0% and it did 2% yet the knockback was as if i had high damage.
ad sour spots to disjointed characters. some could be like sophia, thanatos, have more damage at the hilt, yuki has more damage at the tip. but the damage and knockback outside the ranges be week.
cupid's aerials, fair and bair are fine, but the damage on the range could go up a little, not hit stun, easy to approach, easy to punish, easy to kill, makes no sense why he shouldnt have a spammable option in that case, clouds can be hit and destroys his set up. let them do damage, when hitting them then, they are a projectile.in essence. it doesnt have to be alot of damage, but maybe the damage like his neutral attack.
mikko side be is spammable, able to punish, but the knockback is high at low percentage.and amplified into a kill move, it should have some nerfing there.
Boo boo no one cares
2023-04-17