Trinity Fusion (Full Review)
Released: 13 APR, 2023
Price: $25 USD
Trinity Fusion is a metroidvania-style action-roguelike that is not finished, nor will it be finished any time soon. It performs an excellent job of marketing its game through social media and trailers, but you should always be mindful of malicious intent on the part of some video game producers.
The Main Issues
Under Construction
This model does not appeal to me. You're basically being informed that this game is playable, but only the base game or very limited pieces of it, while the elements that allow you to move through certain places are present but blocked.
While traveling the rather boring and repetitive areas in this "universe" you may come upon a lot of locations like this, which will tell you to come back later
whenever they decide they want to add or enable these elements of the game.
Maps are irritating
While progressing through the stages, you will frequently come across dead ends that lead nowhere (red door) or just offer you a few coins to spend later on or a new weapon that doesn't really matter in the long run. Some offer a teleport (Purple Door), while others offer you nothing but a few minutes of backtracking.
Monsters are generic
You will spend the majority of your time ignoring most monsters and heading straight for the boss because there isn't much incentive to kill them other than getting a +(#) damage modifier on your next weapon that you pick up, rather than having a normal form of leveling system or simply stronger weapons naturally as you progress.
If you spend the entire time on the first map destroying everything, you will gain a +5 level (around 10 damage) increase, which isn't really worth your time.
If you do happen to fight, they are super easy and provide no real challenge other than the ability to fly, which appears to be your biggest weakness, because the characters have no (upwards) slash, only side to side and the occasional special abilities that can shoot in any direction, but are limited.
Combat
Clunky, Unresponsive, Dull.
If an enemy is flying, you'll have a difficult time killing it until it falls to the ground or you can jump up to it from a platform, because this game despises aerial combat and hitting upwards. Which is strange because most games nowadays feature up and down assaults rather than simply left and right.
This is something that needs a lot of polish for sure.
Story
The Ewer
A society of humans in an alternate universe, known as the "Ewer," has given up their humanity and become one with machines, and has thus become hell bent on taking over every single world throughout the multiverse, and it's your job to stop them with the help of a few comrades by traversing the outskirts.
Characters
Altara (Blue) is an arcanist, utilizing arcane magic along with basic sword skills, while Kera (Green), utilizes mobility and double weaponry. Finally Naira (Purple), utilizes ranged weaponry. Each character has a different playstyle.
Altara can double jump, while Kera and Naira can not, which is very confusing.
Each playable character is a mirror image of yourself in a different universe, which is why they all look the same, but one thing that really stands out to me about this is that the game trailers depict a much more fast paced and vibrant array of characters, but in the actual game it looks like you're playing as a 1990's He'Man action figure, due in part to the plastic-like design of the 3d models.
I understand. The game is "not done" and will not be for some time, but first impressions on games, whether in EA or not, are crucial to maintaining an audience to finance development. When first impressions are as poor as this game has been throughout the gameplay, it displays a lack of initiative.
Gameplay
This is practically all the game has to offer right now. It's difficult to put into words how bland and boring the game is, both in terms of graphics and sounds.
It looks "good," but it doesn't play or feel "good" on a variety of levels. To put it simply, if you made a speed modifier for a weapon like daggers, you'd expect them to be swift but cause less damage and have a short range, right? This game has a lot of weaponry.
Heavy weapons outperform most shorter weapons, and duel wielding weapons outperform daggers, which makes no sense.
The game feels like a test demo in terms of story, characters, and gameplay.
Conclusion
Don't waste your money
This isn't a game that's up to par with what I'd expect from an Early Access title. It delivers nothing but disappointment, along with an unfinished game with several locks behind time restricted stuff that will be released "eventually."
There are numerous contemporary action roguelike and metroidvania games that you can easily pick up and play right now for half the price of this game and with 10x the content and replay-ability while being in a similar state of EA.
I don't mean to be too critical; it's more or less related to my ideals about getting what you pay for now rather than later. You wouldn't order a cake for a birthday party only to have the chef say, "We'll add the icing and name to the cake later."
I don't know if this game will ever be finished, and we don't know if other games in the "Early Access" category will ever be finished; some of them have been in there for years. It's starting to look more and more like a means for creators to push their games out as if Steam or other platforms were the new Kickstarter or Patreon for support, rather than publishing a fully completed game.
This concludes my views of this game; while my opinions may be met with criticism, that is what distinguishes gamers; you don't have to like the same things as others, nor do you have to agree with them.
If you want to catch me on one of my streams or locate me on social media, you may do so at the following locations, I'm always playing something new.
- Pawkt