Aether Gazer game review: a promising rising star in the future
If you want to ask what type of mobile game is the hottest in 2023, the answer is naturally the two-dimensional mobile game. In today's mobile game market, as long as players open the software store, they will inevitably see a group of cute girls with two-dimensional painting style winking at you.
In addition to card games, battle flags, and shooting games, 3D action games often require greater technical investment and a longer production cycle. mish. The game Aether Gazer I am going to introduce today, under the banner of the second dimension, also positions itself as a 3D action mobile game, which undoubtedly doubles the BUFF and attracts a lot of attention.
So what about the actual experience of this mobile game, let’s take a look below.
《Aether Gazer》Rating in TapTap: 9.3,438 Review|438 Reviews - TapTap
https://m.taptap.io/app/236841
1. Qualified screen performance
In the early publicity stage of Aether Gazer, it is hard for me to believe that it can really be successfully released. After all, the big brothers in the same field are almost insurmountable. Although the producer has developed the big money-making IP "Azur Lane", there is no breakthrough in the field of 3D games. It is really difficult to directly control 3D+ action games.
After the public beta of the game, I downloaded it as soon as possible, and experienced it briefly, and it really shines.
In the game, the player plays the role of the manager of the organization. Similar to the commander of Zhanshuang and the captain of Honkai III, they are generally characters outside the independent game, commanding the game characters to fight. I think the characters and the overall style of Aether Gazer are a bit like "Battle of Pa
mish". The clothes of the characters and the style of the monsters have a strong technological style. The heroine seems to be the same person, except that one is from the front and the other is from the side.
The original painting of the characters and the modeling in the battle are basically of a relatively high standard, and there is no embarrassing situation of "fighting" between the original artist and the modeler. In the battle scene, the characters run naturally and smoothly, and the running and hitting sense of the characters are basically qualified. In the case of high-definition picture quality, players can also clearly observe the changes in the facial expressions of the characters, which is enough to see that this game is Technical sophistication.
In addition, the operator also understands the preferences of the two-dimensional audience very well. After the previous 2 million reservations for the game, it also released the skin of the female character Poseidon to give back to all players. Ah, with this spring-like smile, and this skin that can be broken by bullets, which two-dimensional player can refuse to bring this beautiful sister, Poseidon, home?
In terms of screen expressiveness, the technical level and character creation of Aether Gazer are undoubtedly relatively successful, which can give players the motivation to continue playing for "wives".
2. Spotlights in the gameplay
In terms of gameplay and operation, it can be seen that the development team of Aether Gazer intends to take a different path from its predecessors.
One of the highlights is that three characters can fight on the same screen. Although "Shuangshuang Pamish" and "Honkai III" can control three characters, in general, only one character remains on the field. This makes the combat combination and gameplay of Aether Gazer more varied.
Although the player can only control the master character, the remaining two characters are commanded by the AI. However, players can still use the linkage skills between characters after two or more characters are fully charged. The combination of skills and an animated demonstration with gorgeous special effects and just the right duration can be said to not affect the smoothness of the battle, but also improve the quality of the game.
In addition, there is a special setting in Aether Gazer-combat rating and correction index. Continuous attacks or successful evasion of enemy attacks will increase the rating, increase character damage and quickly accumulate "correction index."
In the BOSS battle, when the "correction index" reaches full capacity, the enemy can be dragged into the "correction mode" - in this mode, the player will enter a brand new space and unilaterally beat the enemy, while The enemy cannot resist. The originally arrogant BOSS is exhausted as if being drained at the moment, being beaten up one after another by our basic attacks, skills, and ultimate moves, it is really very exciting for the players. After the "correction mode" is over, the player will return to the original space to continue fighting.
In addition, the game has added the level "Multidimensional Variables" of the meat pigeon game. Players can choose three of the rotating characters to join the battle, and can experience characters that they have not yet owned. After that, they will continue to accumulate BUFF in a copy of each level. . Players can choose the BUFF that reduces life and increases the heart rate, and have a good time fighting the enemy; they can also choose the BUFF that increases the damage for a short time at the beginning of the game for a quick fight; or give priority to recovery and battery life, and fight a protracted battle. The rougue like game can be said to be a relatively fair competitive platform.
3. Difficult to surpass the predecessors
Although it can be seen from the various details of the main creator that it wants to distinguish the game's combat system from "Zhan Shuang Pamish" and "Honkai III", many places are still not brilliant.
The first is the setting of three people fighting on the same screen. Although it increases the interaction between the characters, in fact, once the game is in the middle and late stages, if the skills of the three characters and the boss are released at the same time, serious light pollution will occur. , it is easy for players to lose sight of the enemy's movements, let alone the key skills of dodging.
The second is the skill joystick. The feature of Honkai III is that there are few buttons, but players can use different skills through the long press and short press modes similar to the previous arcade machines; while Zhanshuang innovatively added a match-three system, which is completely different from Honkai III in terms of operation. way. On the other hand, looking at Aether Gazer, the skill buttons on the right are still the same as traditional RPG mobile games. Large and small basic attacks and skills almost block one-third of the screen, which not only looks bloated and cumbersome, but also reduces " Action mobile game" is fun to operate.
Then there is the game's character development system. The game contains at least one development link, including attributes, skills, keys, engravings, godhood, and transcendence, and almost all the development methods of other development games are mixed together. It can be said that the future liver and krypton of Aether Gazer are only not shallow compared to their predecessors.
Compared with the bottomless cultivation routine, the physical strength provided by the game itself is very little, and even the physical strength provided by each upgrade is only a fraction. As a result, the progress of character promotion is extremely slow.
Finally, there is another point that makes me dumbfounded: among the three, the player controls one person, and the other two are operated by computer AI. However, the game technology of AI is far stronger than that of rookie players. When you are still being beaten by monsters because you are slow to dodge, your AI has been able to continuously perform perfect combos. Usually after playing a level, the damage done by the AI character can be more than twice that of mine. This has led to the correct way to open the game from "how to improve my operation level" to "choose a nanny character to stand in the corner and watch the computer AI carry for me". If this problem in the game is not resolved, it would be better to have a setting that automatically spawns monsters for the whole team.
Although there are some bright spots, Aether Gazer did not give me a "must play" game experience, and the breakthroughs made were only limited to a small part of the gameplay. Moreover, the competition for the 2D 3D action game is already very fierce. I don't think the current Aether Gazer has any advantages to replace its predecessors.
4. The potential is still there and the future can be expected
Although Aether Gazer is currently mediocre, it does not prevent me from still being confident in its future.
First of all, the word-of-mouth is average at the beginning of the launch, and there are many examples where the reputation continues to rise after several versions. This year's Magic Tower is the best example. Second, the quality of the Aether Gazer game itself can at least rank among the top domestic mobile games. The main reason why it is not outstanding is that it is too similar to its predecessors.
So my advice for this game is to stay on the sidelines for now, but it's still worth looking forward to. In the future, if Aether Gazer can further simplify the development of the game and highlight its own gameplay, there is still a lot of room for improvement.