A new interesting game that has absorbed the best from representatives of this genre, which has managed not only to declare itself, but also to meet expectations.
I really liked the missions, and the way the developers implemented them into the main gameplay. They bring variety to the game, but they do not require anything that an ordinary player cannot have.
In general, the developers are quite concise about the donation, which, by the way, looks ridiculous here, because there is nothing worthy of spending money. All resources are given out, they can be obtained, therefore there is simply no point in spending, and if there were, it would be completely unjustified.
The alliance system is well made; there is a sense of cohesion when playing. This idea is not new, but it was in this game that it was implemented as pleasantly as possible.
Not very happy with the events. The developers try to be original, but every time there is a strange aftertaste. You seem to have received pleasant emotions, and you didn't really sweat over the tasks, but basically there is no suspense that would be able to keep the player at the device screen.
I do not undertake to evaluate the graphics. I like it, as well as the musical accompaniment. These two nuances are very important, but they are too subjective, so it would be too wrong to rate them.
After playing for three weeks, I can say the following about Doomsday: a good game that can brighten up the evening, not burdened with donat and able to appeal to both fans of the genre and new players.