〓Major Update〓
1.Season
Added a Season framework and introduced reset rules to the sandbox and multiple systems. Settlement will be conducted on a seasonal basis, while the Season Shop will be opened. For more details about Season, please stay tuned to following announcements in our official communities.
2.Hero
1.Expanded the number of Heroes to over 110, including 15 newly added Legendary Heroes and 10 new Epic Heroes.
2.Optimized Hero display interface. Labels of Hero Base have been added in order to provide players with guidance on the development direction before they start.
3.Optimized the visual effects and skill animations of existing Heroes, enhanced details of their appearance.
4.Added an upgrade system for Elemental Affinity. Players may further their adventure and explore Adenthia to obtain upgrade materials, and then upgrade Elemental Affinity in "Psychicore".
5.Added Hero Biography feature. Achieve specified conditions to unlock Hero Biography and delve into each Hero's unique experiences.
6.Added an optional Player Character image of Half-Elf origin.
3.Dungeon and Stage
1.Adjusted the design of dungeons for Improvement and Equipment materials. Bosses' appearance and skills are now revamped anew, while difficulty and fun have been well balanced.
2.Adjusted the design of EXP dungeon. The former Lost Fortress has been updated to Goblin Lair. Difficulty and fun have now been well balanced.
3.Optimized the gameplay of Infinite Labyrinth, iterated its stage structure, and greatly enhanced its play experience and interface interaction.
4.Added a new mode — Pillar of Trial. Each Pillar of Trial can only be challenged by deploying Heroes of a specified Element. Clear Pillar of Trial to obtain handsome rewards.
5.Added a multiplayer co-op stage on the sandbox map — Outer Chaos Rift. Call on your friends, crusade in collaboration, and relish the distinctive delight of combat strategy in a multiplayer dungeon.
6.Added Tutorial Stages. Players can complete a series of challenges using designated Heroes to familiarize themselves with pre-battle deployment, Hero selection, monster skills and other battle-related techniques.
7.Added an option to challenge NPCs. Certain NPCs can be challenged and will yield handsome rewards when you defeat them.
8.Added new scene components and monsters, rendering battles more delightful on the aspect of strategy.
〓Other New Content〓
1.Added Alliance system. Alliance members may collaborate with each other in completing Alliance Commissions, and claiming generous rewards in the Sparkle Tournament held every two weeks by the Three Ears Brotherhood.
2.Added a simultaneous PVP mode — Champion Arena. It is open during a specific period each day, and rewards will be settled weekly based on Rank.
3.Added new Equipment items and Artifacts, adjusted the Set Attributes and Artifact Skills of certain existing items.
4.Added Drilling Ground at Camp. Players can freely build Hero combinations in simulation battles to test their performance in battles, or invite their friends into a friendly sparring.
5.Added new Side Quests to Nytheria and South Adenthia, adjusted and optimized certain Main Quests.
6.Added a Share feature. Fulfill specified conditions to unlock this feature and share memorable pictures or videos to Facebook or TikTok.
7.Added a multilingual chat channel. On this channel, players can share information on their Equipment and Heroes with each other and thus exchange strategies of their own builds or simply show off their franchise Heroes!
8.Added an event preview feature, allowing players to take a glimpse of all important events in the current Season in advance.
9.Added 6 in-game languages: German, French, Russian, Japanese, Korean, Traditional Chinese.
〓Optimization and Adjustment〓
1.Adjusted Journey Level and the EXP required for upgrade. The current maximum Journey Level has been adjusted to Lv.50.
2.Optimized certain UI interaction designs, conforming to the overall style so as to enhance player experience.
3.Adjusted the beginner chapter and the one after character customization, deeply optimized the pace of the early game.
4.Optimized the visuals of battle, fixed the model overlap between giant Bosses and other objects, and adjusted the display logic of Ultimate Skill animations.
5.Optimized the reverb effects of certain indoor scenes and the sound effects of certain interfaces.
6.Optimized the visuals of certain scenes.
7.Adjusted the categories, names, introductions and quick acquisition of certain items.
8.Optimized the form of interaction and quest logic of certain events.