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Aether Gazer First Impressions and Review

Aether Gazer First Impressions and Review

2K View2023-05-25
So far, I have advanced to the middle or left of Chapter 6 of the game "Expeditionary Intelligence", and my level is 34.
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As of now, I have drawn 100 cards without spending any money. Only one S-level card that must have appeared appeared. This shipping rate is really too low, only 3%? But I'm not sure, maybe it's just my bad luck.
I have roughly calculated the way to obtain card currency. Excluding one-time income such as level firsts and achievements, the income that can be recycled is approximately ten consecutive times every two weeks. But other income is also good, but if you want to spend money on every card pool and get a minimum, it's impossible. This needs to be carefully considered by oneself.
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For me, the storyline is a bit clich é. Although I can accept it, I cannot give too much praise at the moment. I hope the subsequent plot can have better development.
The image quality is very good, and there are no issues with modeling. At least the protagonist didn't appear on this side, and I'm not sure if there was a problem with the character on the other side because it's not a human character at all.
I have no understanding of music, so I am unable to make any evaluations.
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In terms of fighting, I roughly divide the current game characters into four categories, namely short range light and heavy weapons and long-range sniper characters (although the actual classification may be completely different).
Characters using light weapons can achieve skill linkage. For example, the female protagonist who first appeared can reset the cooldown of the first skill by using the second or third skill, while accumulating energy through attacks. When the energy bar is full, the cooldown of the third skill can be reset. Therefore, in combat, multiple skills can be used continuously, providing a very good feel.
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The tactile feedback of heavy weapons is acceptable, but some people feel slightly frivolous when using them.
The basic output of remote professions is generally high. Even a support profession like a priest has a decent output ability (except for peak climbing). Although long-range weapons such as shotguns are called long-range, their skills require them to be close to the enemy in order to cause greater damage, and their normal attack range is also relatively limited (although it is still farther than melee). Long range weapons such as sniper guns can attack a wider range by maintaining a distance from the enemy, and their skill range is also relatively narrow. I feel like I haven't even tried to output beyond the normal attack range
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For me, short range light weapons have the best hand feel, followed by sniper weapons.
Overall, the reaction speed in combat is quite good, but there is always a stuttering situation when performing extreme dodge, and even adjusting the image quality to the lowest level is of no use. I don't know why this is happening.
There is a problem of character balance in the game, which is quite serious. In the game, characters with an initial value of S indeed have an advantage in upgrading to S compared to characters with an initial value of A at the same level. This is not a numerical issue, as the values are the same, but a matter of magnification. Taking heavy weapons as a comparison, when at level 15, the difference between characters with an average value of A and the average value of A in the comparison is nearly 50%. However, when a character with an initial value of A as a heavy weapon rises to S, the difference in magnification compared to the average value of A is 210%, and the difference in magnification between a character with an initial value of S and a character with an average value of A is 250% more. However, the lower the initial level, the easier it is to upgrade. So, this question depends on personal preferences.
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Optimization technology is really amazing. Did this warrior spend all his money on optimization? I started playing with my phone at 8 o'clock in the morning and it only slightly warmed up until 2 o'clock in the afternoon. I started not plugging in the charging cable at 2:30 pm and played until 4:00 pm, but it only used 20% of my battery.
Overall, we are optimistic about the future development prospects.
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