Innovation in play
1. Innovation in play. Different from the traditional parkour games, it is not limited to simply avoiding obstacles to eat gold coins, adding a module to kill obstacles. Can only attack the settings that can not be evaded, can better exercise the focus of the player, and need excellent response-able to avoid obstacles while killing clowns blocking the road. This design is very good, only to improve the difficulty of the challenge, I have always thought that this is to improve the fun of parkour games. 2. The style of painting is good. The overall style of the game is European and American, although the character modeling is slightly rough and exquisite, in the parkour process will not hinder the eye, pay attention to the sense of experience is good. 3. I have a strong sense of attack. Every time you attack a clown, the vibration feedback on the screen is excellent, like cutting the clown open, giving people a beauty of strength, especially the smashing in the lower part of the air, which is very smooth and comfortable. Developers can continue to extend this advantage, sometimes through moderate exaggeration to highlight the characteristics of the game, to learn to carry forward the strengths. 4. I have to say, a little design. In fact, like this kind of Mini Game, especially if it is not big enough, the company will generally receive some advertising money. So where are these ads? It must be something to watch advertising get gold coins, watch ads resurrect and so on. Although the battle girl parkour also introduced this kind of traditional craftsmanship, but added to the advertising coin and so on. Who doesn't want to skip advertising directly, so when users want to give up the level, come back to date, see can whoring for nothing to resurrect, is still very good.
wallt2K2022-11-15