TapTap

Games worth discovering

iconicon
Dragonheir: Silent Gods
icon
A Letter of Gratitude from Devs

A Letter of Gratitude from Devs

2K View2023-06-01
Fellow Travelers,
Greetings! It has been a real honor to witness your first week of your journeying through Adenthia. Our dev team has been busy all the while, getting our teeth into the game, watching the heated discussions on Discord, and fixing reported bugs. Still, all this bustle generated great delight because Travelers numbering beyond all expectations participated in Closed Beta Test II (hereafter referred to as CBT2). Your enthusiastic testing has helped immensely in locating multiple inconspicuous bugs; your likes and praise have fueled us with courage; your criticisms and suggestions have inspired us to consider the exacting details; your discussions brimming with kindness and the friendly atmosphere have made the Dragonheir community even more unique. On such a momentous occasion, the dev team would like to share with you some inspiring player feedback, our recent reflections, and future plans for Dragonheir.
About Font Size and Colorblind Mode
Through questionnaire surveys, we have received a number of suggestions from players of greater age, such as subtitles are too small, illegible text and UI, to name a few, which we believe are significant facets of player experience. It is our sincerest wish that players of all ages enjoy Dragonheir, thus we are now designing a UI customization function in order to enhance the gaming experience for players with visual impairments. We estimated this function to be available in Open Beta (hereafter referred as OB).
We also realize that the colors of Aggro Lines are indiscernible for some colorblind players. We are now considering adjusting the colors, as well as planning the development of Colorblind Mode. Frankly speaking, this may take some time, but the dev team has already pinned it on our agenda.
About Restriction on Journey Level
As expected, restrictions on Journey Level have been met with some disapproval. Through several rounds of in-depth discussions within the dev team, and in view of the season mechanics and other features centered on RPG sandbox gameplay, we eventually decided to adopt this design.
Dragonheir is a game measured by seasons. We hope that in one season, players will commence their journeys at approximately the same time, competing and cooperating at similar paces. If no restriction were placed on Journey Level, with enough time elapsed, early starters would quickly pull far away from later starters.
From another aspect, Dragonheir is a game featuring a combination of hero development and RPG-style adventuring. We want players to alternate their gameplay experience between the main story and hero development, instead of going through all RPG elements and completing the main story within the first few days, then solely farming dungeons and upgrading heroes for the rest of the season. Such a split would essentially divide the game into two separate parts, ruining the sense of gameplay cohesion.
In all honesty, SGRA is still a studio in its youth. Although we have so far done our utmost and completed development of four in-game regions (the Chaos Universum, the Forest, the Plains, and the fourth region to be launched in Global Launch), the quantity of in-game text totals almost 1 million words, not to mention our aspiration to support 8-10 languages in the near future. It is a huge challenge for us to develop RPG mechanics and main story content at a rapid tempo. Therefore, we would rather release playable content more steadily.
About Free Gifts, Summoning, Legendary Heroes
Dragonheir is distinct from other games in which only Epic and Legendary heroes matter. It is a multivariant RPG featuring strategy, elemental coordination, and hero composition. Every single hero, even the Common ones, has value, rather than simply being tossed out for materials or looking decorative. Naturally, we aim to give players free rein to try out many hero combos, using as many Rare and Epic heroes as possible in the first few seasons. This will in turn inspire us to discover more heroes and team compositions with exciting potential, helping us offer better builds for OB players.
We understand that it is no mean feat to form a solid strategy for hero development and composition with a lack of tutorials and guides. Nevertheless, S0 (Season 0) heroes in CBT2 will be carried over to S1 (Season 1). As stated in the previous letter from the devs, staying highly active and involved by completing a full Season's check-ins will grant you 4-5 Legendary heroes which will greatly boost your early game in the next Season.
Currently, we have no plan to increase the amount of obtainable Heliolite Dice. In order to guarantee free-to-play players acquire plenty of Epic heroes, we provide each player with hundreds of Starlight Stone Dice from various sources each season. If we increase the probability of summoning Legendary heroes, this may lead to many third parties creating new accounts for a chance to obtain Legendary heroes in an early stage. The existence of such accounts will doubtless lead to a devaluation of paying accounts, and critically harm the development of Dragonheir.
That Dragonheir is still in the test phase is inarguable. We place huge importance on, and deliberate over, any problems you encounter in the game. Opinions and suggestions posted in our communities will be our consistent focus. We will also aim to devise better plans to optimize the experience of free gifts, summoning, and so forth.
Other Replies and Development Preview
Please Enable 4K Resolution
Great idea! The dev team has already been preparing the necessary tech and resources to support 4K Resolution on PC. We believe we'll be able to offer optimized graphics on Windows and Mac devices during OB!
About Simultaneous Arena
We know that it is unrealistic for some players to join us in the simultaneous arena due to time zone issues. The opening time of the simultaneous arena will soon be adjusted from 24 hours to 12 hours to ensure accessibility for most time zones.
Since currently we have a rather small number of players for testing, we can only guarantee matches with balanced opponents during specific periods of time. As the number of players increases, we will consider adding more of these periods.
About Skill Scrolls
All Skill Scrolls will be saved for the next season in recognition of your effort and accumulations.
About Hero Reset
We hope our players will be able to decide on development strategies and aims within 72 hours of familiarization with the heroes they have obtained, a source of fun during the season! However, regret will occasionally be the theme, but will also serve as the driving motivation for farming next season! It is worth mentioning that battles with elemental restrictions in place will be accessible 2-3 weeks after the season begins. Not a single hero you develop will go wasted!
About Stamina
Since the stamina sources will be reset at the end of the season, we do not want our players to spend too much time farming dungeons. As a result, Dragonheir's recoverable daily stamina is relatively low when compared with some other games. As various features and modes are unlocked as the season progresses, more stamina will become available through activities.
About Server and Season
We cannot promise all players will be able to create their characters on the exact same day, the season mechanic none-the-less requires players to start competing at the same time, thus we need to open a new server at certain points. Since the ranking rewards and seasonal points of a season are strictly limited, if the server is infinitely accessible with too many players online, it will result in the resources obtained by each player being reduced. At the same time, we are not able to set the difficulty of the Season Boss based on the server's population, otherwise the entire season's design will become far more complex. However, as mentioned previously, we will try our best to mitigate the sense of distance between different servers through various means, such as adding friends, in-game chat, the simultaneous arena and the alliance war. We kindly ask that you register your accounts at the same time if you want to build an alliance and play with your friends.
About Optimization of Hero Descriptions
Since multiple factors have an impact on the damage calculation, the damage ratio will sometimes mislead the direction of team builds. We don't expect players to spend a lot of time checking the ratio and damage value. Hence, we decided not to display said values in the game.
About Walkthroughs and Official Support
We have already heard appeals from players in our communities for sources of guides and walkthroughs, and we truly appreciate a great many content creators and walkthrough authors who have been contributing to Dragonheir's walkthrough site. We are now working on the development of game data API, in hopes of providing content creators with support, allowing them to guide new players through obstacles in the early stages of their game experience.
Once again, we are much obliged to you all. Dragonheir is still in the CBT2 phase, and SGRA is still a young but dynamic studio. Your continuous support and patience are hugely appreciated by us. We truly hope that, together with our players, our dev team will make Dragonheir an unsurpassable and entirely unique strategy RPG game.
Best wishes,
Dragonheir: Silent Gods Team
TapTap
Mentioned games
Comments
Admiral Kin
Admiral Kin
icon
1

Ohh well let me get straight to the point, in the first phase of the game testing the actual game was way much better in terms of giving the player a chance now...they changed so much , and yes the aspect of heavy P2W it is there

2023-06-05

Bloodpack
Bloodpack
icon

game book...

2023-06-14

Open TapTap to view 1 more reply
5|90|_|R|\|3`/
5|90|_|R|\|3`/
icon

Really nice game. Good work!

2023-06-21

NevFour
NevFour
icon

the amount required for 1 pull is too much considering how little resources we get.. saving for 5 pulls is like eternity let alone reaching 80 for the free legendary.. did i mention separate pools? why copy raid shadow legends if your goal is to make everyone "equal"? it doesn't make sense

2023-06-10

Discover more discussions on TapTap
Related Posts
A New Year Letter
Greetings Adventurers, and happy new year! The current test has already witnessed the passing of 24 days and nights, and is now coming to an end along with the year 2022. How time flies! We are here to extend our sincere gratitude towards your dedicated exploration in Adenthia and the constructive feedback, which is highly valuable to us. So far, we have determined the direction of development and iteration for the next version, and thus started a new period of design and adjustment.
Dragonheir3K2022-12-31
TapTap
📢 TavernTalk: Player-Devs Q&A! 🤔 We've been hard at work listening to your feedback and making improvements to enhance your gaming experience! 🌟 🛠️Introducing the new Hero Strategy Module, designed to enhance your gameplay with tailored strategies for each hero! The Quick Team Management has been optimized for smoother and more efficient team organization. Besides, other functions have been fine-tuned for improved performance and usability.
Dragonheir Dev Team5362024-03-08
TapTap
📢 TavernTalk: Player-Devs Q&A! 🤔 We've been diligently working on your feedback to improve your gaming experience! 🌟 🛠️Introducing exciting new updates! Returning players can now join the Return to the Plane event, designed for those who haven't logged in for at least 14 days. Participate in the Seven-Day Sign-In and Journey Home gameplay to earn Heliolite Dice, Wyrmarrows, and other valuable resources. Additionally, we've enhanced the Grand Gladiator Arena by removing the tier system and adding real server rankings, with rewards based on daily rankings. We've also upgraded some Epic Hero skills for Catherine the Remnant Sun, Isitarian the Zealot, and Estella the Spectralight.
Dragonheir Dev Team1652024-05-17
TapTap
Upcoming
Nine Sols
Get icon
Codename: Arrival
Get
Soul Knight Prequel
Get iconicon
Lethal Company
Get icon
Lost Future
Get iconicon
iconView desktop site

TapTap looks better

on the app love-tato

Open with TapTap