THE SEGMENT TWINS (Reviewed)
Release Date: June 15th, 2023
Price: $12 USD
THE SEGMENT TWINS is a fast-paced hack and slash arcade style game with excellent and simple visuals that will have you sprinting about destroying your enemies with combo after combo showcasing really pleasant visuals to look at.
The visual aspect of this game sticks out the most; while there is no actual story, the way the characters move throughout the opening cutscenes and animations that do appear can be read easily enough without any words being said.
Matilda and Amanda, twin hunters, fall through the world and become divided (segmented). Amanda is a calm and collected person, whereas Matilda makes error after error and is more lively and childlike by the way they show emotion.
Presentation
Great
The aesthetics and music in the game are nicely done for what it is; a little more song variety would be nice, but the soundtracks are decent enough to listen to several times. The visual attractiveness is what stands out the most.
It has a nice aesthetic and feels wonderful to play after you get used to the mechanics. It's a shame there weren't any plans to have cutscenes for your ultimate or something along those lines to break up the action every now and then to keep things feeling high paced and aesthetically appealing.
Problems
Battles (Excluding Bosses)
It really bothers me since this game has a lot of potential to be something, given that it was created by one person, I can see so much space for development.
The issue here is the gameplay. You want fighting if you play a hack and slash game, but you don't want to keep playing the same dull fights over and over again with very little variation between the previous one and the next, do you?
You're tasked with fighting 5 bosses, but in order to do so, you must first go through 23 levels of boring combat with monsters (Mushies), farming for Rupees along the way until you reach the upgrade level to increase your power through different stats and effects. Once you face off against the first boss, you must now fight through another 23 battles to get to the next repeat this process.
The actual gameplay is enjoyable but after 94 stages of fighting & gathering resources, fighting, ONE mini-game, and then the boss fight. After an hour of playtime, there is an increase of desire to yawn your way through the game
Gameplay
Fun for a while
It's not so much the gameplay, such as battle and combos, as it is the variety of enemies you face and the severe lack of differences. It's basically the same levels, with different locations on the segments where you morph into one of the twins based on whether you're standing in the dark or light areas of the platform.
There are also mini-game levels, which are minimal, but they help to break up the gameplay and make things more interesting even if it is for only one-two levels. However, they also sometimes are just slow and boring waiting for 100 seconds.
It's actually a fairly short game with little variation between runs. You'll play the game with the same weapons and the same (1-5)-23 stages, followed by one boss fight per level, and that's all there is to it outside of the boss rush mode.
Conclusion
Great concept terrible delivery
It's a fairly cheap game with content to justify the price. This is an excellent game if you want a short hack and slash game with no replay ability after the fact.
The terrible part about this game is that it was launched as a full game rather than Early Access, which suggests that the developer has no plans to add further content to it in the future. If this is the case, it is quite upsetting.
The combo mechanism and fast-paced visual effects make it a highly pleasant game, but it's spoiled by the monotonous stage by stage by stage dull material until you finally reach the boss, which is basically anti-climatic. It's like waiting in line for a concert, except when you finally get in, you want to go home because you were exhausted halfway through the waiting process.
After a full clear, there is almost no gaming element left. The Boss Rush mode is limited to boss fights exclusively. So you're basically getting a game that will take you about an hour to complete and will consist of you hitting monsters for 23 stages, then a boss, then 23 stages, then a boss, till the final boss, and then you play it all over again with no variation even boss fights get boring after a while.
This concludes my views of this game; while my opinions may be met with criticism, that is what distinguishes gamers; you don't have to like the same things as others, nor do you have to agree with them.
If you want to catch me on one of my streams or locate me on social media, you may do so at the following locations, I'm always playing something new.
- Pawkt