Q1: Will I be able to retrieve my current resources if I were to switch to another server?
In the current version of the game, players who switch to another server will have to create a new character and start from scratch. However, we are planning to implement cross-server team-ups in the near future. You will be able to play with your friends on other servers!
Q2: The game package is too big and the download is taking too long. Will you consider making the file size smaller?
Our team is currently looking for a way to optimize the package file size. Please stay tuned to the updates.
Q3: My device overheats when I play the game, and the game lags or even freezes. Are there any planned improvements for the future?
Our team is currently looking for a way to optimize the package file size. Please stay tuned to the updates.
Q4: All the different types of gameplays make the game incoherent, and the story is broken. Are there any planned improvements for the future?
We have designed many different types of gameplays to ensure a great game experience for our users. The Schedule screen, which can be accessed in the top-right corner of the main screen, contains a great overview of the daily and weekly events, along with the nighttime events, that are currently ongoing. You can use this to filter for the content you are interested in.
In addition, we will continue to push out new story and gameplay content that connect the relationships between various story characters and gives you more insights into the main story and the game world.
Q5: The zombies in the game aren't very aggressive and they're pretty slow. Are there plans to make them more challenging?
We will continue working on creating more thrilling and challenging game content for our users. In the meantime, you can try more advanced levels of Hold the Line or the newly launched Astral Tower challenge, which requires a team to join. We also plan to put out a new Special Op of a difficulty level similar to that of King's Station. Stay tuned!
Q6: The tutorials are too long. Could you make them shorter/more to the point?
The tutorials in the game's main story provide the player with the skills they need to master in order to play the game. As for the other tutorials, they will be categorized in the guiding and survivors can freely explore if they are interested.
Q7: The game missions are all very challenging, but I find myself stuck on certain missions because they're either too hard to understand or very confusing. And some don’t grant any XP. Are there any plans to improve the mission system?
We recommend that players try to complete all main story missions as doing so will help you have a full understanding of the game worldview and story. The other missions are totally optional. For the future, we will have improvements to the mission display and UI interactions, based on the feedback received from our users.
Q8: I'm unable to create a new camp, I want to know how to create a new camp, I want to know if camps interact in any way at all, my camp is full, or I can't seem to get a Camp Secretary. Are there any plans to improve the Camp system, and how?
You can refer to the guide to the Camp system that is available in-game. At the same time, we'll also share new guides to the game on social media channels such as Twitter and Facebook, so keep an eye out for those as well!
Q9: I've been working on my homestead recently, but the treehouse is in the way. Can I remove the treehouse or hide it?
You can look forward to a "Hide Treehouse" option in a future version of the game. This will give you even more flexibility when it comes to the homestead of your dreams. Stay tuned!
Q10: Could we have fewer daily missions, please?
We try our best to reduce the receptiveness on our users, and optimize the daily missions experience is one of our areas of focus, so stay tuned for future updates!
Q11: Could we have a bigger World Map, please?
More map content and the corresponding experiences will be made available to the player as they advance in the game, and as the game is updated. Stay tuned!
Q12: Could we have a Training Mode, please?
Players can look forward to a Training Mode, which will allow them to pratice their combat skills in Undawn.
Q13: Could we have a greater variety of weather patterns in the game, please?
We will continue to introduce more weather patterns in the game in the future. As for what patterns these will be... well, stay tuned to find out more!
Q14: Could we have new enemy types in the game, please?
Yes, you can look forward to seeing some new powerful enemies in the game. Stay tuned!
Q15: Could you do something about vehicle handling, please? Right now, the view during turns is pretty bad.
We are currently working on improving vehicle handling for our players. Please do let us know if you have more feedback regarding this aspect of the game!
Q16: Could we have more vehicle types, please, such as those that allow us to travel on water?
We will continue to introduce more vehicle types in the game. Please stay tuned!
Q17: Could we have a greater variety of weapons, please? Both in terms of weapon types and models.
Certainly! We will continue to introduce more weapons in the game, so keep an eye out for them!
Q18: Would you considering adding a pet rearing system to the game?
We're happy to let you know that we will soon introduce a pet system in the game, and as you advance in the game, you'll be able to bring various adorable pets home with you. Stay tuned for more details!
Q19: Could we have a greater variety of foods and recipes in the game, please?
We will continue to introduce more foods and recipes in the game to further improve the cooking experience for our users.