Thank you for a wonderful game. Beautiful, atmospheric, fascinating. Of the advantages, I want to mention the beautiful graphics. It is also technically remarkably done, I almost did not meet any technical problems.
Now comments and suggestions.
In small rooms, sometimes it happens when there is a monster between the camera and the hero, and the hero attacks him, then you get a view from inside the monster and the wall. And there is no fight visible at all.
In boss battles, more often with Nevan, she sometimes does not become a target for a long time. A normal attack returns it to the target, and the skills miss.
When placing monsters at different heights, it is most noticeable in a room similar to a library. When using a qte skill, a normal attack or a skill, the hero continues to stay at the same height and position, and misses all attacks. Only after regurgitating or jumping to another height can he continue to fight. Also in this room it clings to all partitions and columns.
Some videos in the story are without sound.
I want variety in music, if possible, add music from DMC.
Very little stamina. It's good that there are events without stamina. The limit of 8 fights is 15 minutes of play twice a day. That's not enough.
Crystals are also few))
Good luck making the best game.