This one reminded me of Clash Royale, but instead of a focus on competitive multiplayer, Arclight Rumble is primarily centered around single-player content where you'll drop heroes on the field in a slow game of attrition that revolves around simple rock paper-scissors mechanics.
One thing I noticed that the balance was way off, forcing unwanted grinding and the level-based gacha design is pretty dated at this point.
More or less, the game felt like it was about six years late to the party, but that was an alpha, so unpolished gameplay was expected.