Dead Cells - is a horizontal action game. When the character moves, the layering of the screen is very good, and you can feel the speed when you sprint, fall from a height, and take the elevator.
The details in the levels are also very rich. The style of each level is different. In some scenes, small objects can also interact. When passing through a chandelier hung with an iron chain, it can swing with it. The bell can ring it when attacking. Props or gems will also be hidden in the walls of some scenes. It is also a design that makes people laugh when they accidentally smash them. The game's light source is also very comfortable to use. When moving, the soft moonlight emitted by the distant moon will also change, and the light effect during the battle is gorgeous and not dazzling. Although the game uses the technology of the current generation to create, but the style still maintains the unique taste of traditional pixel style works, this is rare.
The biggest feature of this game is that there is no Checkpoint. After death, you can start again and the player can only hit one life to the end. And each death will reset the map of the level, only a few fixed facilities (time gate, treasure chest, etc.) will remain, and the terrain and scene will basically change.
Every time you die, the money, cells, weapons, and strengthening status of the player will be completely remade. Only the unlocked weapons, skills and absorbed runes are retained. Every time you start the game, it will be like a new game.
But with each death, although there is only a little, but the player has indeed grown, in terms of skills or technology, repeatedly learn from failures, and meet new challenges again, is the essence of this game. Although you have to start a new game from the same level after death, the terrain of the level will also reset with the death, and the game experience will change accordingly. In addition, trying different combinations of weapons and researching new ways of playing is also one of the fun of the game.