Alright, my review is long overdue but I thought I might as well leave it here anyway. I only played the multiplayer, I was only interested in the multiplayer (not BR) so my review covers that.
The good: gunplay, visuals, animations and sound design (to some extent).
The bad: inspection animations would sometimes play everytime you switched between weapons and they were slow (made you vulnerable), enemy footprints couldn't be heard unless they were extremely close, and spawn rates may have been too fast which meant that you'd constantly be engaging enemies without a break in between fights.
Nitpick: I feel like there should be more sound cues for team objective matches; 'if an enemy team is taking an objective, play a sound for that. If the match is dragging out for too long, play a sound to insinuate the end of the match', an example of what I mean.
Overall: There's a good foundation here, but I hope that the game is even better upon launch.
hmm quite interesting.. but brother i think br is quite perfect except the time of parachuting ...about MP i think they didn't focused much because at first it was inspired by mostly battle royale games like Warzone, codm,apex oland also maybe pubg ....so they only focused more on BR but don't worry they going great im quite much sure they are gonna make MP as fabulous as BR
2023-09-01