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War Thunder Mobile
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War Thunder Mobile GAMEPLAY

War Thunder Mobile GAMEPLAY

1K View2023-08-19

I've been playing WT on and off for years now ever since the Royal armour update and here are my thoughts for the mobile version so far only ground and naval are on the game.
I personally haven't put much gameplay on naval so this review is for ground force only.
Only arcades are available for now, control with a joystick is a bit meh unless you are used to playing WT on a console or on a controller. The actual matches are full of bots, I fully expected this one since it's still in open beta and people are just discovering the game exists.
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War Thunder Mobile First Impressions
MY OVERALL SCORE 7/10 * Each battle is not like the other. Players do not only rely on their own weaponry, they can also call for air support or artillery strikes, or hide behind the smoke screen. * A variety of maps. Battles unfold in the most diverse and unique arenas representing the main battle theaters from the 20th century. * Stunning graphics and a realistic physical damage model. The game is optimized for all devices. Enjoy eye-catching surroundings at each battle arena, highly detailed tank models and powerful explosions with destroyed turrets flying away. Manual graphics settings will help you strike a balance between fantastic visuals and high FPS.
The user has deleted the account8K2023-05-10
War Thunder's bombastic battles feel right at home on mobile
This is an exciting mobile port of an established multiplayer combat game that manages to capture the excitement of the original surprisingly well. Hopping into a Sherman or T-34 for the first time on the small screen, I got straight into the action with a Bluetooth-connected gamepad. War Thunder Mobile offers three control patterns: dynamic stick, static stick, and directional "tank" controls. I experimented with all three, but settled in on dynamic as being slightly more intuitive, especially around tight corners.
Ian Boudreau21K2023-05-12
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WAR THUNDER MOBILE GAMEPLAY
I'm surprised they used the same maps instead of making new, smaller maps. Spawns are closer to cap points and I believe they're trying to follow what Wildrift is doing, making the game faster and easier to get into fights. There are few players on the team, not in the sense that only a few real people, but more of the map feels empty since I believe only 8 players per team. Haven't really checked it but I wish they allow 16 per team or more.
Username_Copied8592023-08-20
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