Official Gameplay Trailer:
The Disney Dreamlight Valley set to launch on Dec. 5. Originally, Disney Dreamlight Valley was designed to transition from a paid early access version to a free-to-play model. Many structures within the game, such as microtransactions, seemed more suited to a free-to-play model than a paid one. Post early access, the price will be increased from $30 to $40. Additionally, a $30 paid expansion is also in the pipeline.
The primary fear is that Disney Dreamlight Valley might charge players both for playing and for significant gameplay elements indefinitely, similar to the expensive updates in The Sims. Gameloft's inconsistency in delivering on their promises has left the community uneasy, and they await more clarity:
- Free-to-Play vs. Premium Game Structures: Some players believe there's a stark difference between the structures of free-to-play and premium games. They're concerned about the game becoming an expensive hybrid of both.
- Microtransactions: Despite the decision to remain a paid game, Dreamlight Valley still has microtransactions. Players question the need for these if the game isn't transitioning to free-to-play.
- Expansion Pack Issues: Concerns have been raised about not being able to purchase the upcoming expansion pack, A Rift in Time, using the in-game currency, Moonstones. Players are also apprehensive about which future content will be free and which will be locked behind additional purchases.
- Trust Issues with Gameloft: The sudden change in the monetization model makes players wary of other potential changes that Gameloft might introduce in the future.
There's no denying the game looks fantastic, but the pricing model is a bit concerning. Paying both for the game and significant gameplay elements could make this an expensive hobby. I hope Gameloft puts the players first!
2023-11-01