This month Supercell released a new game in beta only in the US and, being a passionate fan of all Supercell games, I couldn't help but try it out.
Unfortunately, having tried practically all of Supercell's beta games (especially those later abandoned) I have low expectations for mo.co
The aim of the game is quite simple:
1. In your room a portal is generated and by entering that portal depending on the level you are you can decide to enter a world (or dimension idk).
2. Once inside you will find yourself with other players and together or as a single player you mainly have to hunt monsters and bosses to collect their loot.
3. When you have enough loot you can decide to leave the dimension and from the desk in your room you can 3D print your new weapons and upgrade them with monsters' loot.
Following Supercell's philosophy (i.e. that every game of theirs they want to be loved and played over time and not quickly forgotten) I don't think mo.co can reach these expectations even though I find it a nice game in itself. We'll see in the future
Observation: I don't know why but I notice a great resemblance to Flood Rush (another abandoned Supercell game), as if they distorted the idea of the game and then created mo.co