Good afternoon. I have a suggestion to improve the gameplay and keep new players in the game. I have been an active player since the beginning of the first season, and it was time to gather enough information. Why do most players leave? Mainly because they don't have the ability to make a playable item build on the hero. Why is that? 1) Pricing at auction. The player knocks out the first flame, goes to the auction, sees prices for the things he needs in a couple of hundred or even thousands of this flame, and soon quits playing. 2) Most of the legendary things - useless and unnecessary garbage, which cannot be “attached” to the build and, accordingly, cannot be sold.3) crafting is not clear to beginners
What can I offer to please both experienced players and beginners: 1) Auction, you can enter the trade ID of the seller, as on trading platforms in real life, with the ability to add the trader to your favorites and blacklist by each player. this will help fight against "resellers" You can either make a separate line in the search with a choice of the ID of the trading platform or all trading platforms selected by the player, or at least remove from the visible goods the goods of players who are blacklisted for the auction Next, try to create some kind of coefficient for the rarity of an item, or the need for an item based on supply and demand on the trading platform, in order to at least set the upper price for the item.
There are still many ideas on this matter that I could share, if it would be of any benefit to you, as developers.