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Mix Taoism, Cyberpunk, Sekiro, and Metroidvania; you have this | Demo Impressions - Nine Sols

Mix Taoism, Cyberpunk, Sekiro, and Metroidvania; you have this | Demo Impressions - Nine Sols

9K View2023-12-01
I was able to play a short Demo of Nine Sols, an upcoming 2D platformer with souls-lite and Sekiro elements. It's basically a mix of Taoism, Cyberpunk, Sekiro, and Metroidvania, resulting in a title that seems familiar and unique at the same time.
The gameplay seamlessly blends classic platforming mechanics with fast, brutal action sequences, making each encounter a thrilling experience. Move around like in a 2D platformer Metroidvania game, jump, climb, and dash to avoid hazards... or maybe deflect attacks with a well timed parry. 
The demo allows us a peek into the first 30 minutes of the game’s story so far. It follows our cat-looking hero Yi and his vengeful quest against the 9 Sols. The early parts of the game are set around a peaceful village called New Kunlun, with ancient-style technology and optimistic primitive humans living in it. As far as the introduction and premise is concerned, it’s a very compelling story that left me wanting for more as soon as the Demo ended after the first boss fight.
Overall, I was genuinely surprised with Nine Sols in terms of its terrific hand-drawn art style and challenging 2D combat, and I can't wait until next year to finally continue the story and see more of the game.
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Cyberpunk 2077 meets Sekiro in this action-packed 2D platformer
SHOULD I PLAY NINE SOLS? Play it. In its current demo version, Nine Sols offers less than an hour of great storytelling and fun hack-and-slash gameplay, but it’s totally worth the experience. While a few balancing issues need to be addressed before the full release, Nine Sols has become one of my most anticipated games for next year. TIME PLAYED I played Nine Sols for forty minutes, which was enough time to complete the entire demo, including one boss fight. The demo took me through most of the first chapter of the story, and I’m eager to see how the plot opens up from here when the full game comes out.
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✨Overview Nine Sols is an upcoming hand-drawn 2D action-platformer souls-lite, blending Oriental Asian culture and teachings, cyberpunk aesthetics, and Sekiro-inspired combat. The game is scheduled to release in early in 2024 for PC, Switch, and PlayStation, but I was able to play the Demo on Steam, and it looks really good. It’s a weird mix of ancient Asian mythology, and futuristic otherworldly cyberpunk elements. The developers eloquently refer to it as a
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Nine Sols Demo Review: Combat, Exploration, and the Promise of a Grueling Journey
Nine Sols is a soulslike video game developed by RedCandleGames and published by RedcandleGames. In this review we will explore the lore heavy sekiro style demo and the various aspects like gameplay, graphics and sound and whether you should play or not. The Gameplay of Nine Sols offers players a grueling 2D metroidvania with the deflect mechanic highly seen in the Sekiro Games. The mechanics are quite simple in nature as you have the deflect system, you can dash in between enemies attacks and The talismans which are almost guaranteed maximum damage upon explosion. Nine Sols does borrow a mechanic seen in bloodborne if you miss the parry you will take residual damage but by being aggressive you can regain the health back. The biggest mechanic is the parry system where there's the perfect parry which helps gain you chi to use your talismans and the missed parry which still parries the attack but you take residual damage. In between your run, you'll notice there's rest pods which help as your check point if you do die.
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