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Pre-Beta: Evermoon MOBA
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Beta II: Evermoon MOBA - Phuc Do's Posts - TapTap

261 View2023-12-21
I would like to comment that the game is very laggy, so the graphics are optimized, the character movement is not smooth, creating an uncomfortable feeling, the settings do not change the position of moves, the effects of moves are very smooth, this is a + point, you should add levels for players, the champions should be more diverse and balanced, I think it would be great if you adjusted the map design to a super tech style it would fit the champion's shape better and create a feeling new, you should make the graphics clearer. After experiencing it, I see that the game has a lot of shortcomings. I hope you can fix it in terms of graphics, effects, maps, player levels, and equipment images.
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NeroX
NeroX
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"pre-beta"

2023-12-22

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Game still work in progress. But have a lot of fun while it worked! Great potential but not yet released so that's expected. Graphics are mixed up. Maybe try less contrasty and PC-ish look because the temporal AA makes everything blurry. Also the game doesn't like being scaled down this easily. The minimap info need to be more contrasty and sharp looking so its useful in battles. Toned down the shaky camera when being shot, or the blurry effect because it makes things even unfairer for new players. Less camera move when shooting and maybe augment it more to the weapon. Reduce load because of the soft shadows, they are almost too good, while being too far rendered for phones. Baked some lighting in cities because they look flat-ish and far from photorealism. And so on..i know your team is working on it. Keep up.
DZXTRICKS1K2022-12-11
A little bit more flashy Moves will be appreciated and I love how it's is not cluttered like other game so, you don't loss track of your characters in the middle of Fight. The graphics are valid. It's good but a little bit improvement in graphics please 👍
Bikram Shah1182023-12-25
After experiencing the game for about 30 minutes, I feel that I need to address some problem with the game (in the current state): + More starter clothing choices should be available (I feel a bit uncomfortable with the current starter clothes) + The transition between fighting mode and running mode takes too long + There should be an option for turning on and off haptic feedback + Weapon should be able to destroy vases (I swing the weapon at the vases and nothing happen, but when the character slightly touch the vases they broke)
UserNoodle2K2022-05-12
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