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Devil Slayer - Raksasi
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Has promise, but let down by playtest experience

Has promise, but let down by playtest experience

140 View2024-01-07
This game looks like it has promise and I look forward to its release. The top down perspective made even the starting area tough to navigate. I couldn't figure out how to leave! Also, the Q key and right mouse button weren't mapped in the touch controls that I could see. This is a TapTap issue and not a failing of the game itself.
I also tried my Backbone controller with this game and could not get it to work.
This game is, however, definitely on my radar now due to my love of hack-n-slash rouguelites, but I wasn't able to give it the fair test I was hoping for.
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The gameplay is good its just the buttons are small and the movement need more work but still, good game hope it won't end up like Ros shut down after few years of running
User3928400188932023-02-25
I played the game, but I feel the experience is lackluster. There are random crashes, there is also the constant tutorialing before you can't even set the controls, an error every single developer makes. This game is already dated and not even launched. I don't know what Ubisoft is thinking.
liso842023-09-12
Sigh. What could I say... It really have potential, but.. The gameplay they given to us was like underdone gameplay. The UI/UX way too simple. I admit it their graphics is cool, specially the skills effect. But the movement physics also slow and delay. Have unclear tutorials. And have no stories 😂 What I like from this game is : - No loading to teleport to another checkpoint/area. - Only takes +500mb space.
Veyrith Jia4K2022-03-04
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