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Deliver cargo in this strange desolate world | Gameplay - Death Stranding (Apple)

Deliver cargo in this strange desolate world | Gameplay - Death Stranding (Apple)

2K View2024-02-05
Death Stranding is renowned for its departure from traditional gaming norms and what adopts what I would like to call an “anti-game” approach. Players assume the role of Sam Porter Bridges, portrayed by Norman Reedus (known for his role as Daryl Dixon from the Walking Dead), navigating a post-apocalyptic world to reconnect isolated cities affected by the mysterious "Death Stranding" event. The gameplay emphasizes the journey itself, with a focus on planning routes, managing cargo, and traversing challenging terrains.
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After initially releasing for consoles and PC a few years ago, it is now finally available for iOS/iPadOS/Mac Apple devices, being sold in the App Store for $19.99, 50% cheaper than current other offerings. There are touch controls implemented, but a physical controller is still highly recommended for this game.
Unlike traditional games where the main gameplay and action take place in cities or destinations, where fast travel is obsessively needed and used by players, Death Stranding is the exact opposite and focuses on the actual journey. Planning the routes, bringing the appropriate gear, and navigating the challenging terrain - sometimes with hostile threats.
The gameplay revolves around these aspects, rather than the actual destination or cities. Upon reaching these destinations, players will find that there is mostly nothing there but another hologram to interact with.  It serves as a quintessential example of an anti-game in many respects.
Being a mobile port, the visuals runs at a lower resolution than its console counterparts, but by no means does it look bad. It still looks impressive, especially during cutscenes and character close-ups, the details still stand out and you’re still getting a stellar cinematic experience. It's just one of the last major games released for the PS4/PS5 now running on a phone, much like RE4 and Village. While not perfect, it's certainly a good start.
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Death Stranding: Director’s Cut for iPhone and Mac faces release delay to early 2024
In a recent announcement, game publisher 505 Games revealed a delay in the release of the action adventure game Death Stranding: Director’s Cut for Apple’s iPhone 15 Pro, iPad M1, and Mac. Originally scheduled for release in 2023, the highly anticipated game will now be available to Apple users in early 2024. This game was introduced before Covid, and its serious storyline and innovative gameplay mechanisms seem somewhat "prophetic," making the game even more captivating. The narrative unfolds as an extremely dangerous disease spreads worldwide, rendering humans unable to engage in normal outdoor activities. Our protagonist, playing the role of a "deliveryman," connects all survivors and rebuilds his nation. The game features complex and engaging mechanics, with stunning visuals that leave a profound impression. I can't fathom how they plan to bring this game to the mobile platform, but if they manage to do so, it is poised to become a legendary game on mobile platforms. 505 Games and Kojima Productions expressed excitement about the upcoming release, assuring fans via a post on social media that the delay is simply due to a need for more time to fine-tune the game for Apple devices. The developers are committed to providing a first-rate experience for players and have promised to announce the new release date soon.
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